public MistsShiftAndFlow(ShroudOfSilentMist spirit, GameState gameState, string prompt, TargetSourceCriteria sourceCriteria, TargetCriteria[] targetCriteria, TargettingFrom powerType) { this.spirit = spirit; this.gameState = gameState; this.prompt = prompt ?? "Target Space."; this.sourceCriteria = sourceCriteria; this.targetCriteria = targetCriteria; this.powerType = powerType; CalculateSpaceGroups(); }
public SlowAndSilentDeathHealer(ShroudOfSilentMist spirit) { this.spirit = spirit; }