Example #1
0
    void OnTriggerEnter2D(Collider2D col)
    {
        SawbladeMovement sawblade = col.GetComponent <SawbladeMovement>();

        if (sawblade != null)
        {
            if (isGrappling)
            {
                currentShredderMove =
                    col.gameObject.tag == "Narrow"?
                    ShredderMove.Comet
                    :
                    col.gameObject.tag == "Wide"?
                    ShredderMove.Meteor
                        :
                    ShredderMove.None
                ;

                if (col.gameObject.tag == "Narrow")
                {
                    ChangeGravity(jumpGravity);
                }

                currentShredderVelocity = currentGrappleVelocity;
            }

            if (!sawblade.justFired)
            {
                Destroy(col.gameObject);
                GiveSawblade();
            }
        }
    }
Example #2
0
    void PerformShredderMove(ShredderMove moveType)
    {
        switch (currentShredderMove)
        {
        case ShredderMove.Comet:
            Instantiate(shredderCometAttack, transform);
            break;

        case ShredderMove.Meteor:
            Instantiate(shredderMeteorAttack, transform);
            break;
        }
    }