void Awake() { SkillItem.BeginDrag += BeginDrag; SkillItem.Draging += Draging; SkillItem.EndDrag += EndDrag; showUIAnim = GetComponentInChildren <ShowUIAnim>(); close.onClick.AddListener(Close); }
void Awake() { Instance = this; showUIAnim = GetComponent <ShowUIAnim>(); labelUI = GetComponent <LabelUI>(); playerStatus = PlayerStatus._instance; InventoryItem.BeginDrag += OnItemBeginDrag; InventoryItem.Draging += OnItemDraging; InventoryItem.EndDrag += OnItemEndDrag; InventoryItem.PointerEnter += OnItemPointerEnter; InventoryItem.PointerExit += OnItemPointerExit; }
private void Start() { showUIAnim = task.GetComponent <ShowUIAnim>(); }
int id; //id // Use this for initialization void Start() { showUIAnim = GetComponent <ShowUIAnim>(); playerStatus = PlayerStatus._instance; }
void Start() { playerStatus = GameObject.FindGameObjectWithTag(MyConstants.PLAYER).GetComponent <PlayerStatus>(); showUIAnim = GetComponent <ShowUIAnim>(); }