Example #1
0
 void Awake()
 {
     SkillItem.BeginDrag += BeginDrag;
     SkillItem.Draging   += Draging;
     SkillItem.EndDrag   += EndDrag;
     showUIAnim           = GetComponentInChildren <ShowUIAnim>();
     close.onClick.AddListener(Close);
 }
Example #2
0
    void Awake()
    {
        Instance     = this;
        showUIAnim   = GetComponent <ShowUIAnim>();
        labelUI      = GetComponent <LabelUI>();
        playerStatus = PlayerStatus._instance;

        InventoryItem.BeginDrag    += OnItemBeginDrag;
        InventoryItem.Draging      += OnItemDraging;
        InventoryItem.EndDrag      += OnItemEndDrag;
        InventoryItem.PointerEnter += OnItemPointerEnter;
        InventoryItem.PointerExit  += OnItemPointerExit;
    }
Example #3
0
 private void Start()
 {
     showUIAnim = task.GetComponent <ShowUIAnim>();
 }
Example #4
0
    int id;           //id

    // Use this for initialization
    void Start()
    {
        showUIAnim   = GetComponent <ShowUIAnim>();
        playerStatus = PlayerStatus._instance;
    }
Example #5
0
 void Start()
 {
     playerStatus = GameObject.FindGameObjectWithTag(MyConstants.PLAYER).GetComponent <PlayerStatus>();
     showUIAnim   = GetComponent <ShowUIAnim>();
 }