Example #1
0
    // Use this for initialization
    void Start()
    {
        x2life = 1.0f;

        pjx = (GameObject)GameObject.FindGameObjectWithTag("Player");


        porteria = (GameObject)GameObject.FindGameObjectWithTag("porteria");
        lR       = (GameObject)GameObject.FindGameObjectWithTag("limitR");
        lF       = (GameObject)GameObject.FindGameObjectWithTag("limitL");

        x2boost = (GameObject)GameObject.FindGameObjectWithTag("x2boost");
        x2Void  = (GameObject)GameObject.FindGameObjectWithTag("x2void");



        restart.gameObject.SetActive(false);
        nextL.gameObject.SetActive(false);

        rigidbody = GetComponent <Rigidbody>();

        showsum = FindObjectOfType <ShowSum>();

        showgoal = FindObjectOfType <ShowGoal> ();
    }
Example #2
0
    // Use this for initialization
    void Start()
    {
        //Insatiate Every GameObject
        InstanciateAll = Instantiate(Arkball);
        InstanciateAll.transform.SetParent(this.transform);

        Input.ResetInputAxes();

        allD   = GameObject.FindGameObjectsWithTag("cube");
        ball   = FindObjectOfType <BallArk> ();
        pspeed = FindObjectOfType <PlayerArk> ();
        arb    = FindObjectOfType <Arbrito> ();
        liveE  = FindObjectOfType <ExplodeLife> ();

        player      = (GameObject)GameObject.FindGameObjectWithTag("Player");
        playerSpawn = (GameObject)GameObject.FindGameObjectWithTag("PlayerSpawn");

        showsum = FindObjectOfType <ShowSum> ();

        ShowDeathMenu.SetActive(false);

        StartGame();

        timeToAdvance   = 0.3f;
        advanceDistance = 0.1f;

        waitforNextRow = 16.0f;
        puntoInicialXL = arrow1.transform.position.x;
        puntoInicialXR = arrow2.transform.position.x;
    }