// Update is called once per frame private void Update() { //if (_showAInventory != null) //{ // _showAInventory.Update(); //} if (_showPathToSea != null) { _showPathToSea.Update(); } if (_miniHelper != null && Input.GetKeyUp(KeyCode.F1)) { ManagerReport.AddInput("KeyCode.F1"); Program.MouseListener.HelpWindow.Show(""); } if (Input.GetKeyUp(KeyCode.F9)) { if (isShownNow) { HideCanvas(); } else { ShowCanvas(); } isShownNow = !isShownNow; } }
// Update is called once per frame void Update() { //if (_showAInventory != null) //{ // _showAInventory.Update(); //} if (_showPathToSea != null) { _showPathToSea.Update(); } if (_miniHelper != null && Input.GetKeyUp(KeyCode.F1)) { ManagerReport.AddInput("KeyCode.F1"); Program.MouseListener.HelpWindow.Show(""); } }