public IEnumerator SendStatus() { if (GameObject.Find ("LevelManager")){ showcaseRoomManager = GameObject.Find ("LevelManager").GetComponent<ShowCaseRoomManager>(); showcaseRoomManager.neutralRoom = neutralRoom; showcaseRoomManager.explosiveRoom = explosiveRoom; showcaseRoomManager.heliRoom = heliRoom; showcaseRoomManager.teleportalRoom = teleportalRoom; StartCoroutine (showcaseRoomManager.CheckRoomStatus()); } yield return null; }
public IEnumerator SendStatus() { if (GameObject.Find("LevelManager")) { showcaseRoomManager = GameObject.Find("LevelManager").GetComponent <ShowCaseRoomManager>(); showcaseRoomManager.neutralRoom = neutralRoom; showcaseRoomManager.explosiveRoom = explosiveRoom; showcaseRoomManager.heliRoom = heliRoom; showcaseRoomManager.teleportalRoom = teleportalRoom; StartCoroutine(showcaseRoomManager.CheckRoomStatus()); } yield return(null); }