public IEnumerator SendStatus()
 {
     if (GameObject.Find ("LevelManager")){
         showcaseRoomManager = GameObject.Find ("LevelManager").GetComponent<ShowCaseRoomManager>();
         showcaseRoomManager.neutralRoom = neutralRoom;
         showcaseRoomManager.explosiveRoom = explosiveRoom;
         showcaseRoomManager.heliRoom = heliRoom;
         showcaseRoomManager.teleportalRoom = teleportalRoom;
         StartCoroutine (showcaseRoomManager.CheckRoomStatus());
     }
     yield return null;
 }
Example #2
0
 public IEnumerator SendStatus()
 {
     if (GameObject.Find("LevelManager"))
     {
         showcaseRoomManager                = GameObject.Find("LevelManager").GetComponent <ShowCaseRoomManager>();
         showcaseRoomManager.neutralRoom    = neutralRoom;
         showcaseRoomManager.explosiveRoom  = explosiveRoom;
         showcaseRoomManager.heliRoom       = heliRoom;
         showcaseRoomManager.teleportalRoom = teleportalRoom;
         StartCoroutine(showcaseRoomManager.CheckRoomStatus());
     }
     yield return(null);
 }