Example #1
0
        private void HandleShotFiredMessage(NetIncomingMessage im)
        {
            var message = new ShotFiredMessage(im);

            if (message.FiredById != localPlayerId)
            {
                this.projectileManager.FireProjectile(playerManager.GetPlayer(message.FiredById), message.bulletDirection);
            }
        }
        /// <summary>
        /// The handle shot fired message.
        /// </summary>
        /// <param name="im">
        /// The im.
        /// </param>
        private void HandleShotFiredMessage(NetIncomingMessage im)
        {
            var message = new ShotFiredMessage(im);

            var timeDelay = (float)(NetTime.Now - im.SenderConnection.GetLocalTime(message.MessageTime));

            Vector2 adjustedPosition = message.Position + (message.Velocity * timeDelay);

            this.shotManager.FireShot(
                message.Id, adjustedPosition, message.Velocity, message.FiredById, message.FiredByPlayer);
        }