Example #1
0
 // Token: 0x060012D1 RID: 4817 RVA: 0x00020884 File Offset: 0x0001EA84
 public void SendUpdatePositionAndRotation(ShortVector3 position, ShortVector3 velocity, byte hrot, byte vrot, byte moveState)
 {
     using (MemoryStream memoryStream = new MemoryStream())
     {
         ShortVector3Proxy.Serialize(memoryStream, position);
         ShortVector3Proxy.Serialize(memoryStream, velocity);
         ByteProxy.Serialize(memoryStream, hrot);
         ByteProxy.Serialize(memoryStream, vrot);
         ByteProxy.Serialize(memoryStream, moveState);
         Dictionary <byte, object> customOpParameters = new Dictionary <byte, object>
         {
             {
                 this.__id,
                 memoryStream.ToArray()
             }
         };
         if (this.sendOperation != null)
         {
             this.sendOperation(14, customOpParameters, false, 0, false);
         }
     }
 }
Example #2
0
 /// <summary>
 /// Writes the specified vector to the underlying stream.
 /// </summary>
 /// <param name="value">The vector value.</param>
 public static void Write(this BinaryWriter writer, ShortVector3 value)
 {
     writer.Write(value.X);
     writer.Write(value.Y);
     writer.Write(value.Z);
 }
Example #3
0
 /// <summary>
 /// Writes the specified vector to the underlying stream.
 /// </summary>
 /// <param name="value">The vector value.</param>
 public static void Write(this BinaryWriter writer, ShortVector3 value)
 {
     writer.Write(value.X);
     writer.Write(value.Y);
     writer.Write(value.Z);
 }
 // Token: 0x0600109D RID: 4253 RVA: 0x00015448 File Offset: 0x00013648
 public static void Serialize(Stream bytes, ShortVector3 instance)
 {
     bytes.Write(BitConverter.GetBytes((short)Mathf.Clamp(instance.x * 100f, -32768f, 32767f)), 0, 2);
     bytes.Write(BitConverter.GetBytes((short)Mathf.Clamp(instance.y * 100f, -32768f, 32767f)), 0, 2);
     bytes.Write(BitConverter.GetBytes((short)Mathf.Clamp(instance.z * 100f, -32768f, 32767f)), 0, 2);
 }
Example #5
0
 /// <summary>
 /// Unpacks the Vector3 from short. resolution defines the number of decimals places that the vector should have and muust be the same as was used while packing.
 /// </summary>
 /// <returns>The vector3 from short.</returns>
 /// <param name="input">Input.</param>
 /// <param name="resolution">resolution.</param>
 public static Vector3 UnpackVector3FromShort(ShortVector3 input, uint resolution)
 {
     return(UnpackVector3FromShort(input.x, input.y, input.z, resolution));
 }