private void WriteSector(uint sectorIndex, Span <byte> s0, Span <byte> s1, Span <byte> s2, Span <byte> s3) { var p0 = new CoinPack(s0) { LayerIndex = 0, SectorIndex = sectorIndex, Version = CoinPack.CurrentVersion, SizeInBytes = _fixture.SectorsSize[0] }; var p1 = new CoinPack(s1) { LayerIndex = 1, SectorIndex = sectorIndex, Version = CoinPack.CurrentVersion, SizeInBytes = _fixture.SectorsSize[1] }; var p2 = new CoinPack(s2) { LayerIndex = 2, SectorIndex = sectorIndex, Version = CoinPack.CurrentVersion, SizeInBytes = _fixture.SectorsSize[2] }; var collection = new ShortCoinPackCollection(p0); collection.Add(p1); collection.Add(p2); if (!s3.IsEmpty) { var p3 = new CoinPack(s3) { LayerIndex = 3, SectorIndex = sectorIndex, Version = CoinPack.CurrentVersion, SizeInBytes = s3.Length }; collection.Add(p3); } try { _fixture.CreateStore(); _fixture.Store.Write(collection); } finally { _fixture.CloseStore(); } }