public ShoppingSettings GetShoppingSettings(Player player, NPC npc) { ShoppingSettings shoppingSettings = default(ShoppingSettings); shoppingSettings.PriceAdjustment = 1.0; shoppingSettings.HappinessReport = ""; ShoppingSettings result = shoppingSettings; _currentNPCBeingTalkedTo = npc; _currentPlayerTalking = player; ProcessMood(player, npc); result.PriceAdjustment = _currentPriceAdjustment; result.HappinessReport = _currentHappiness; return(result); }
public ShoppingSettings GetShoppingSettings(Player player, NPC npc) { ShoppingSettings shoppingSettings = new ShoppingSettings() { PriceAdjustment = 1.0, HappinessReport = "" }; this._currentNPCBeingTalkedTo = npc; this._currentPlayerTalking = player; this.ProcessMood(player, npc); shoppingSettings.PriceAdjustment = (double)this._currentPriceAdjustment; shoppingSettings.HappinessReport = this._currentHappiness; return(shoppingSettings); }