void setShopDisplay() { shopDisplay.SetActive(true); shopTilesUI.shopItemList = sellingItems; shopTilesUI.prices = sellingItemsPrices; shopTilesUI.updateUI(); inventory.inventory.SetActive(true); Time.timeScale = 0; inventory.UpdateUI(); }
public void purchaseItem() { if (isHubTile == false) { int gold = tallyGold(); int remainder = price; int goldStacks = Mathf.FloorToInt((float)gold / 1000); int goldStacksAfterPriceReduction = Mathf.FloorToInt((float)(gold - price) / 1000); if ( gold >= price && (inventory.itemList.Count < PlayerItems.maxInventorySize || goldStacksAfterPriceReduction < goldStacks) && displayInfo != null ) { inventory.itemList.Add(displayInfo.gameObject); int index = inventory.itemList.Count - 1; while (remainder > 0) { while (inventory.itemList[index].GetComponent <DisplayItem>().goldValue == 0) { index--; } if (remainder >= inventory.itemList[index].GetComponent <DisplayItem>().goldValue) { remainder -= inventory.itemList[index].GetComponent <DisplayItem>().goldValue; inventory.itemList.Remove(inventory.itemList[index]); } else { inventory.itemList[index].GetComponent <DisplayItem>().goldValue -= remainder; remainder = 0; } } int itemListIndex = shopTilesUI.shopItemList.IndexOf(displayInfo.gameObject); shopTilesUI.shopItemList.Remove(displayInfo.gameObject); shopTilesUI.prices.Remove(shopTilesUI.prices[itemListIndex]); deleteSlot(); inventory.UpdateUI(); FindObjectOfType <AudioManager>().PlaySound("Purchase Item"); } } else { int gold = HubProperties.storeGold; if ( gold >= price && inventory.itemList.Count < GameObject.Find("PlayerShip").GetComponent <Inventory>().inventorySize && displayInfo != null ) { HubProperties.storeGold -= price; inventory.itemList.Add(displayInfo.gameObject); int itemListIndex = shopTilesUI.shopItemList.IndexOf(displayInfo.gameObject); shopTilesUI.shopItemList.Remove(displayInfo.gameObject); shopTilesUI.prices.Remove(shopTilesUI.prices[itemListIndex]); deleteSlot(); inventory.UpdateUI(); FindObjectOfType <AudioManager>().PlaySound("Purchase Item"); } } shopTilesUI.updateUI(); }