public void MoveUp() { if (currentSelection == ShopSelection.BoomTower) { currentSelection = ShopSelection.OrbTower; orbTB.Select(); } else if (currentSelection == ShopSelection.OrbTower) { currentSelection = ShopSelection.FireTower; fireTB.Select(); } else if (currentSelection == ShopSelection.FireTower) { currentSelection = ShopSelection.SkullTower; skullTB.Select(); } else if (currentSelection == ShopSelection.SkullTower) { currentSelection = ShopSelection.BasicTower; basicTB.Select(); } ScrollUp(); SelectOption(); if (TD_SBF_TowerPlacer.the_tp.gridNodeTBC) { TD_SBF_TowerPlacer.the_tp.ColorCheck( TD_SBF_TowerPlacer.the_tp.currentNode, TD_SBF_TowerPlacer.the_tp.gridNodeTBC); } }
public void OpeningTowerMode() { bIsNowTowerMode = true; currentSelection = ShopSelection.BasicTower; SelectOption(); cMan.ToggleBuildDescriptionBar(); buildDescriptionbar.CheckReturnButton(); StartCoroutine(DelayInitialSelection()); if (TD_SBF_TowerPlacer.the_tp.gridNodeTBC) { TD_SBF_TowerPlacer.the_tp.ColorCheck( TD_SBF_TowerPlacer.the_tp.currentNode, TD_SBF_TowerPlacer.the_tp.gridNodeTBC); } }
public void GetMoreInventory() { foreach (Transform c in cardParent.transform) { Destroy(c.gameObject); } foreach (Transform c in equipmentParent.transform) { Destroy(c.gameObject); } _selection = new ShopSelectionPicker() .GenerateSelection(cards, equipment, party); _selection.Cards.ForEach(c => Instantiate(cardPurchasePrototype, cardParent.transform) .Initialized(c)); _selection.Equipment.ForEach(e => Instantiate(equipmentPurchasePrototype, equipmentParent.transform) .Initialized(e)); }