public override void Handle(EzClient client, EzPacket packet)
        {
            bool        shoppingCart = packet.Data.ReadByte() > 0 ? true : false;
            List <Item> items        = ReadShoppingCart(packet);

            _logger.Debug("ShoppingCart: {0}", shoppingCart);


            if (!HasMoney(items, client.Character))
            {
                _logger.Debug("Not enough coins, cancel purchase");
                return;
            }

            if (!HasSpace(items, client.Inventory))
            {
                _logger.Debug("Not enough space, cancel purchase");
                return;
            }

            foreach (Item item in items)
            {
                InventoryItem inventoryItem = new InventoryItem();
                inventoryItem.AccountId    = client.Account.Id;
                inventoryItem.PurchaseDate = DateTime.Now;
                inventoryItem.Equipped     = -1;
                inventoryItem.Item         = item;
                inventoryItem.Slot         = -1;
                inventoryItem.Id           = -1;
                if (!client.Inventory.AddItem(inventoryItem))
                {
                    _logger.Error("Couldn't add item to inventory {0}", item.Name);
                    continue;
                }

                if (!Database.InsertInventoryItem(inventoryItem))
                {
                    _logger.Error("Couldn't save item to database {0}", item.Name);
                    continue;
                }

                _logger.Debug("Purchased Id: {0} Name: {1}", item.Id, item.Name);
                IBuffer purchasePacket = ShopPacket.CreatePurchasePacket(item);
                Send(client, 0x1D, purchasePacket);
            }
        }