Example #1
0
    private void PopulateShop()
    {
        for (int i = 0; i < shopItems.Length; i++)
        {
            ShopItemsPreset item       = shopItems[i];
            GameObject      itemObject = Instantiate(shopItemPrefab, slotsParent);


            itemObject.GetComponent <Button>().onClick.AddListener(() => OnButtonClick(item));


            itemObject.transform.GetChild(0).GetComponent <Image>().sprite = item.itemMinature;
            itemObject.transform.GetChild(1).GetComponent <Text>().text    = item.itemName;
            itemObject.transform.GetChild(2).GetComponent <Text>().text    = item.cost.ToString();
        }
    }
Example #2
0
 private void OnButtonClick(ShopItemsPreset item)
 {
     Debug.Log(item.itemName);
     if (money >= item.cost)
     {
         money = money - item.cost;
         PlayerPrefs.SetInt("money", money);
         if (item.itemName.Equals("Stan"))
         {
             int i = PlayerPrefs.GetInt("Stan");
             i++;
             PlayerPrefs.SetInt("Stan", i);
         }
         if (item.itemName.Equals("Kayle"))
         {
             int i = PlayerPrefs.GetInt("Kayle");
             i++;
             PlayerPrefs.SetInt("Kayle", i);
         }
     }
 }