Example #1
0
    void Start()
    {
        shopDataContent = Resources.Load("ShopData").ToString(); //Set the content of ShopData.xml to a string variable.

        if (!File.Exists(savePath))
        {
            File.WriteAllText(savePath, saveDataContent);
        }

        shopData = gameObject.AddComponent <ShopData>();
        shopData.ReadXmlByPath(shopDataContent);
        shopData.ReadPlayerInfo(savePath);

        //Test for ReadPlayerInfo.
        //Debug.Log(shopData.goldCount);
        //Debug.Log(shopData.bestScore);
        //for(int i = 0; i < shopData.shopStatus.Count; i++)
        //{
        //    Debug.Log(shopData.shopStatus[i]);
        //}

        ui_ShopItem      = Resources.Load <GameObject>("UI/ShopItem");
        m_StartUIManager = GameObject.Find("UI Root").GetComponent <StartUIManager>();

        //Button event binding.
        leftButton  = GameObject.Find("LeftButton");
        rightButton = GameObject.Find("RightButton");
        UIEventListener.Get(leftButton).onClick  = LeftButtonClick;
        UIEventListener.Get(rightButton).onClick = RightButtonClick;

        //Sync the player info data from xml to UI.
        starValue  = GameObject.Find("Star/StarValue").GetComponent <UILabel>();
        scoreValue = GameObject.Find("Score/ScoreValue").GetComponent <UILabel>();

        //Load the new score from PlayerPrefs.
        int temp_Score = PlayerPrefs.GetInt("Score", 0);

        if (temp_Score > shopData.bestScore)
        {
            //Update UI best score.
            UpdateUIScore(temp_Score);
            //Update XML best score.
            shopData.UpdateXMLData(savePath, "BestScore", temp_Score.ToString());
            //Clear PlayerPrefs data.
            PlayerPrefs.SetInt("Score", 0);
        }
        else
        {
            UpdateUIScore(shopData.bestScore);
        }

        //Load the star value from PlayerPrefs.
        int temp_Star = PlayerPrefs.GetInt("Star", 0);

        if (temp_Star > 0)
        {
            int currentStarValue = shopData.goldCount + temp_Star;
            //Update UI star value.
            UpdateUIStar(currentStarValue);
            //Update XML star value.
            shopData.UpdateXMLData(savePath, "GoldCount", currentStarValue.ToString());
            //Clear PlayerPrefs data.
            PlayerPrefs.SetInt("Star", 0);
        }
        else
        {
            UpdateUIStar(shopData.goldCount);
        }

        SetWarshipInfo(shopData.shopList[index]);  //Pre-load the ship model path.

        CreateAllShopUI();
    }