public void AddGold(int quantity, ShopCoin coinType = ShopCoin.Gold) { switch (coinType) { case ShopCoin.Gold: gold += quantity; break; case ShopCoin.Secret: secretGold += quantity; break; } }
public void SetGold(int quantity, ShopCoin coinType = ShopCoin.Gold) { switch (coinType) { case ShopCoin.Gold: onChangeGold?.Invoke(quantity); gold = quantity; break; case ShopCoin.Secret: onChangeSecretGold?.Invoke(quantity); secretGold = quantity; break; } }
public void UpdatePlayerGold(int quantity, ShopCoin coin) { switch (coin) { case ShopCoin.Gold: yourGold.text = quantity.ToString(); lastGold = quantity; break; case ShopCoin.Secret: yourSecret.text = quantity.ToString(); lastSecretGold = quantity; break; } }
public void SetGold(int quantity, ShopCoin coinType, bool callAction = true) { switch (coinType) { case ShopCoin.Gold: if (callAction) { onChangeGold?.Invoke(quantity); } gold = quantity; break; case ShopCoin.Secret: if (callAction) { onChangeSecretGold?.Invoke(quantity); } secretGold = quantity; break; } }