Example #1
0
    void OnClick()
    {
        ShopChestSlot cS = transform.parent.GetComponent <ShopChestSlot>();

        if (cS.locked)
        {
            if (GameController.instance.level >= cS.unlocksAt)
            {
                cS.unlock();
            }
        }
        else if (GameController.instance.gameState == (int)GameController.GameState.PREPARATION)
        {
            if (GameController.instance.gold >= cS.prefab.GetComponent <C_Chest>().goldCost)
            {
                NGUITools.SetActive(mobWindow, false);
                Bottombar.instance.startChestSpawnMode(cS.prefab);
            }
        }
        else
        {
            MessageBox.instance.showWarning("You can put chests only in the preparation phase!");
        }
    }
Example #2
0
    void onHoldDown()
    {
        ShopChestSlot cS = transform.parent.GetComponent <ShopChestSlot>();

        cS.prefab.GetComponent <C_Chest>().showTooltip();
    }