Example #1
0
 // Start is called before the first frame update
 void Start()
 {
     shopChat  = GetComponent <ShopChat>();
     saveData  = GameObject.FindGameObjectWithTag("SaveData").GetComponent <SaveData>();
     savedGold = saveData.GetComponent <SavedGold>();
     UpdateShop();
 }
Example #2
0
    // Start is called before the first frame update
    void Start()
    {
        int currMaxHP = SaveLoadManager.LoadHealth();

        healthPrice = baseHealthPrice * currMaxHP;     // Increase price of max health increase with the current max HP

        shopChat  = GetComponent <ShopChat>();
        saveData  = GameObject.FindGameObjectWithTag("SaveData").GetComponent <SaveData>();
        savedGold = saveData.GetComponent <SavedGold>();
        UpdateShop();                // Set shop aura's on or off based on saved aura unlocks
        UpdateShopHealth(currMaxHP); // Set max health increase off or no based on saved max health

        shopNav.NavShop(0);          // Set starting nav on item after updated for disabled items
    }