Example #1
0
    // Start is called before the first frame update
    void Start()
    {
        // Define variables

        GM_Script    = GameObject.Find("GameManager").GetComponent <GameManagerScript>();
        Shoot_Script = GameObject.Find("Capsule/Gun").GetComponent <Shooting_Behaviour>();
    }
Example #2
0
    // Start is called before the first frame update
    void Start()
    {
        // Define variables

        GM_Script = GameObject.Find("GameManager").GetComponent <GameManagerScript>();

        // Define relevent variables if the active scene frim the build index is 1

        if (SceneManager.GetActiveScene().buildIndex == 1)
        {
            Shoot_Script = GameObject.Find("Capsule/Gun").GetComponent <Shooting_Behaviour>();
            HealthText   = GameObject.Find("HealthText").GetComponent <Text>();
            ArmourText   = GameObject.Find("ArmourText").GetComponent <Text>();
            AmmoText     = GameObject.Find("AmmoText").GetComponent <Text>();
            GunText      = GameObject.Find("GunText").GetComponent <Text>();
            Injured      = GameObject.Find("Injured").GetComponent <RawImage>();
        }
    }