public IActionResult Edit(int id)
        {
            List <Gun> guns = _db.Gun.ToList();

            ViewBag.GunsList = guns;
            ShootingResult model = _db.ShootingResult.FirstOrDefault(x => x.id == id);

            return(View(model));
        }
        public IActionResult Add(ShootingResult model)
        {
            if (ModelState.IsValid)
            {
                _db.ShootingResult.Add(model);
                _db.SaveChanges();
                return(RedirectToAction("Index"));
            }

            return(View(model));
        }
        public IActionResult Delete(int id)
        {
            ShootingResult gunToDelite = _db.ShootingResult.FirstOrDefault(x => x.id == id);

            if (gunToDelite is null)
            {
                return(RedirectToAction("Edit", new { id = id }));
            }
            else
            {
                _db.Remove(gunToDelite);
                _db.SaveChanges();
                return(RedirectToAction("Index"));
            }
        }
        public IActionResult Edit(ShootingResult model)
        {
            if (ModelState.IsValid)
            {
                ShootingResult gunToUpdate = _db.ShootingResult.FirstOrDefault(x => x.id == model.id);
                if (gunToUpdate is null)
                {
                    return(RedirectToAction("Edit", new { id = model.id }));
                }
                else
                {
                    gunToUpdate = model;
                    _db.SaveChanges();
                    return(RedirectToAction("Index"));
                }
            }

            return(View(model));
        }