/// <summary> /// New way to create sub-state machines without destroying what exists first. /// </summary> protected override void CreateStateMachine() { int rLayerIndex = mMotionLayer._AnimatorLayerIndex; MotionController rMotionController = mMotionController; UnityEditor.Animations.AnimatorController lController = null; Animator lAnimator = rMotionController.Animator; if (lAnimator == null) { lAnimator = rMotionController.gameObject.GetComponent <Animator>(); } if (lAnimator != null) { lController = lAnimator.runtimeAnimatorController as UnityEditor.Animations.AnimatorController; } if (lController == null) { return; } while (lController.layers.Length <= rLayerIndex) { UnityEditor.Animations.AnimatorControllerLayer lNewLayer = new UnityEditor.Animations.AnimatorControllerLayer(); lNewLayer.name = "Layer " + (lController.layers.Length + 1); lNewLayer.stateMachine = new UnityEditor.Animations.AnimatorStateMachine(); lController.AddLayer(lNewLayer); } UnityEditor.Animations.AnimatorControllerLayer lLayer = lController.layers[rLayerIndex]; UnityEditor.Animations.AnimatorStateMachine lLayerStateMachine = lLayer.stateMachine; UnityEditor.Animations.AnimatorStateMachine lSSM_37928 = MotionControllerMotion.EditorFindSSM(lLayerStateMachine, "BasicEquipStore-SM"); if (lSSM_37928 == null) { lSSM_37928 = lLayerStateMachine.AddStateMachine("BasicEquipStore-SM", new Vector3(192, -1008, 0)); } #if USE_ARCHERY_MP || OOTII_AYMP ArcheryPackDefinition.ExtendBasicEquipStore(rMotionController, rLayerIndex); #endif #if USE_SWORD_SHIELD_MP || OOTII_SSMP SwordShieldPackDefinition.ExtendBasicEquipStore(rMotionController, rLayerIndex); #endif #if USE_SPELL_CASTING_MP || OOTII_SCMP SpellCastingPackDefinition.ExtendBasicEquipStore(rMotionController, rLayerIndex); #endif #if USE_SHOOTER_MP || OOTII_SHMP ShooterPackDefinition.ExtendBasicEquipStore(rMotionController, rLayerIndex); #endif // Run any post processing after creating the state machine OnStateMachineCreated(); }
/// <summary> /// New way to create sub-state machines without destroying what exists first. /// </summary> protected override void CreateStateMachine() { int rLayerIndex = mMotionLayer._AnimatorLayerIndex; MotionController rMotionController = mMotionController; UnityEditor.Animations.AnimatorController lController = null; Animator lAnimator = rMotionController.Animator; if (lAnimator == null) { lAnimator = rMotionController.gameObject.GetComponent <Animator>(); } if (lAnimator != null) { lController = lAnimator.runtimeAnimatorController as UnityEditor.Animations.AnimatorController; } if (lController == null) { return; } while (lController.layers.Length <= rLayerIndex) { UnityEditor.Animations.AnimatorControllerLayer lNewLayer = new UnityEditor.Animations.AnimatorControllerLayer(); lNewLayer.name = "Layer " + (lController.layers.Length + 1); lNewLayer.stateMachine = new UnityEditor.Animations.AnimatorStateMachine(); lController.AddLayer(lNewLayer); } UnityEditor.Animations.AnimatorControllerLayer lLayer = lController.layers[rLayerIndex]; UnityEditor.Animations.AnimatorStateMachine lLayerStateMachine = lLayer.stateMachine; UnityEditor.Animations.AnimatorStateMachine lSSM_37924 = MotionControllerMotion.EditorFindSSM(lLayerStateMachine, "BasicWalkRunPivot-SM"); if (lSSM_37924 == null) { lSSM_37924 = lLayerStateMachine.AddStateMachine("BasicWalkRunPivot-SM", new Vector3(408, -1056, 0)); } UnityEditor.Animations.AnimatorState lState_38400 = MotionControllerMotion.EditorFindState(lSSM_37924, "Unarmed BlendTree"); if (lState_38400 == null) { lState_38400 = lSSM_37924.AddState("Unarmed BlendTree", new Vector3(312, 72, 0)); } lState_38400.speed = 1f; lState_38400.mirror = false; lState_38400.tag = ""; UnityEditor.Animations.BlendTree lM_25576 = MotionControllerMotion.EditorCreateBlendTree("Blend Tree", lController, rLayerIndex); lM_25576.blendType = UnityEditor.Animations.BlendTreeType.Simple1D; lM_25576.blendParameter = "InputMagnitude"; lM_25576.blendParameterY = "InputX"; #if !(UNITY_4_0 || UNITY_4_0_1 || UNITY_4_1 || UNITY_4_2 || UNITY_4_3 || UNITY_4_4 || UNITY_4_5 || UNITY_4_6 || UNITY_5_0 || UNITY_5_1 || UNITY_5_2 || UNITY_5_3) lM_25576.useAutomaticThresholds = false; #endif lM_25576.AddChild(MotionControllerMotion.EditorFindAnimationClip("Assets/ootii/Assets/MotionController/Content/Animations/Humanoid/Idling/unity_Idle_IdleToIdlesR.fbx", "IdlePose"), 0f); lM_25576.AddChild(MotionControllerMotion.EditorFindAnimationClip("Assets/ootii/Assets/MotionController/Content/Animations/Humanoid/Walking/unity_WalkFWD_v2.fbx", "WalkForward"), 0.5f); lM_25576.AddChild(MotionControllerMotion.EditorFindAnimationClip("Assets/ootii/Assets/MotionController/Content/Animations/Humanoid/Running/RunForward_v2.fbx", "RunForward"), 1f); lState_38400.motion = lM_25576; UnityEditor.Animations.AnimatorStateTransition lAnyTransition_38110 = MotionControllerMotion.EditorFindAnyStateTransition(lLayerStateMachine, lState_38400, 0); if (lAnyTransition_38110 == null) { lAnyTransition_38110 = lLayerStateMachine.AddAnyStateTransition(lState_38400); } lAnyTransition_38110.isExit = false; lAnyTransition_38110.hasExitTime = false; lAnyTransition_38110.hasFixedDuration = true; lAnyTransition_38110.exitTime = 0.75f; lAnyTransition_38110.duration = 0.25f; lAnyTransition_38110.offset = 0f; lAnyTransition_38110.mute = false; lAnyTransition_38110.solo = false; lAnyTransition_38110.canTransitionToSelf = true; lAnyTransition_38110.interruptionSource = (UnityEditor.Animations.TransitionInterruptionSource) 0; for (int i = lAnyTransition_38110.conditions.Length - 1; i >= 0; i--) { lAnyTransition_38110.RemoveCondition(lAnyTransition_38110.conditions[i]); } lAnyTransition_38110.AddCondition(UnityEditor.Animations.AnimatorConditionMode.Equals, 3050f, "L" + rLayerIndex + "MotionPhase"); lAnyTransition_38110.AddCondition(UnityEditor.Animations.AnimatorConditionMode.Equals, 0f, "L" + rLayerIndex + "MotionForm"); #if USE_ARCHERY_MP || OOTII_AYMP ArcheryPackDefinition.ExtendBasicWalkRunPivot(rMotionController, rLayerIndex); #endif #if USE_SWORD_SHIELD_MP || OOTII_SSMP SwordShieldPackDefinition.ExtendBasicWalkRunPivot(rMotionController, rLayerIndex); #endif #if USE_SPELL_CASTING_MP || OOTII_SCMP SpellCastingPackDefinition.ExtendBasicWalkRunPivot(rMotionController, rLayerIndex); #endif #if USE_SHOOTER_MP || OOTII_SHMP ShooterPackDefinition.ExtendBasicWalkRunPivot(rMotionController, rLayerIndex); #endif // Run any post processing after creating the state machine OnStateMachineCreated(); }
/// <summary> /// New way to create sub-state machines without destroying what exists first. /// </summary> protected override void CreateStateMachine() { int rLayerIndex = mMotionLayer._AnimatorLayerIndex; MotionController rMotionController = mMotionController; UnityEditor.Animations.AnimatorController lController = null; Animator lAnimator = rMotionController.Animator; if (lAnimator == null) { lAnimator = rMotionController.gameObject.GetComponent <Animator>(); } if (lAnimator != null) { lController = lAnimator.runtimeAnimatorController as UnityEditor.Animations.AnimatorController; } if (lController == null) { return; } while (lController.layers.Length <= rLayerIndex) { UnityEditor.Animations.AnimatorControllerLayer lNewLayer = new UnityEditor.Animations.AnimatorControllerLayer(); lNewLayer.name = "Layer " + (lController.layers.Length + 1); lNewLayer.stateMachine = new UnityEditor.Animations.AnimatorStateMachine(); lController.AddLayer(lNewLayer); } UnityEditor.Animations.AnimatorControllerLayer lLayer = lController.layers[rLayerIndex]; UnityEditor.Animations.AnimatorStateMachine lLayerStateMachine = lLayer.stateMachine; UnityEditor.Animations.AnimatorStateMachine lSSM_37926 = MotionControllerMotion.EditorFindSSM(lLayerStateMachine, "BasicWalkRunStrafe-SM"); if (lSSM_37926 == null) { lSSM_37926 = lLayerStateMachine.AddStateMachine("BasicWalkRunStrafe-SM", new Vector3(408, -1008, 0)); } UnityEditor.Animations.AnimatorState lState_38402 = MotionControllerMotion.EditorFindState(lSSM_37926, "Unarmed BlendTree"); if (lState_38402 == null) { lState_38402 = lSSM_37926.AddState("Unarmed BlendTree", new Vector3(336, 24, 0)); } lState_38402.speed = 1f; lState_38402.mirror = false; lState_38402.tag = ""; UnityEditor.Animations.BlendTree lM_25600 = MotionControllerMotion.EditorCreateBlendTree("Move Blend Tree", lController, rLayerIndex); lM_25600.blendType = UnityEditor.Animations.BlendTreeType.Simple1D; lM_25600.blendParameter = "InputMagnitude"; lM_25600.blendParameterY = "InputX"; #if !(UNITY_4_0 || UNITY_4_0_1 || UNITY_4_1 || UNITY_4_2 || UNITY_4_3 || UNITY_4_4 || UNITY_4_5 || UNITY_4_6 || UNITY_5_0 || UNITY_5_1 || UNITY_5_2 || UNITY_5_3) lM_25600.useAutomaticThresholds = false; #endif lM_25600.AddChild(MotionControllerMotion.EditorFindAnimationClip("Assets/ootii/MotionController/Content/Animations/Humanoid/Idling/unity_Idle_IdleToIdlesR.fbx", "IdlePose"), 0f); UnityEditor.Animations.BlendTree lM_25694 = MotionControllerMotion.EditorCreateBlendTree("WalkTree", lController, rLayerIndex); lM_25694.blendType = UnityEditor.Animations.BlendTreeType.SimpleDirectional2D; lM_25694.blendParameter = "InputX"; lM_25694.blendParameterY = "InputY"; #if !(UNITY_4_0 || UNITY_4_0_1 || UNITY_4_1 || UNITY_4_2 || UNITY_4_3 || UNITY_4_4 || UNITY_4_5 || UNITY_4_6 || UNITY_5_0 || UNITY_5_1 || UNITY_5_2 || UNITY_5_3) lM_25694.useAutomaticThresholds = true; #endif lM_25694.AddChild(MotionControllerMotion.EditorFindAnimationClip("Assets/ootii/MotionController/Content/Animations/Humanoid/Walking/unity_WalkFWD_v2.fbx", "WalkForward"), new Vector2(0f, 0.35f)); UnityEditor.Animations.ChildMotion[] lM_25694_0_Children = lM_25694.children; lM_25694_0_Children[lM_25694_0_Children.Length - 1].mirror = false; lM_25694_0_Children[lM_25694_0_Children.Length - 1].timeScale = 1.1f; lM_25694.children = lM_25694_0_Children; lM_25694.AddChild(MotionControllerMotion.EditorFindAnimationClip("Assets/ootii/MotionController/Content/Animations/Humanoid/Walking/unity_SWalk_v2.fbx", "SWalkForwardRight"), new Vector2(0.35f, 0.35f)); UnityEditor.Animations.ChildMotion[] lM_25694_1_Children = lM_25694.children; lM_25694_1_Children[lM_25694_1_Children.Length - 1].mirror = false; lM_25694_1_Children[lM_25694_1_Children.Length - 1].timeScale = 1.2f; lM_25694.children = lM_25694_1_Children; lM_25694.AddChild(MotionControllerMotion.EditorFindAnimationClip("Assets/ootii/MotionController/Content/Animations/Humanoid/Walking/unity_SWalk_v2.fbx", "SWalkForwardLeft"), new Vector2(-0.35f, 0.35f)); UnityEditor.Animations.ChildMotion[] lM_25694_2_Children = lM_25694.children; lM_25694_2_Children[lM_25694_2_Children.Length - 1].mirror = false; lM_25694_2_Children[lM_25694_2_Children.Length - 1].timeScale = 1.2f; lM_25694.children = lM_25694_2_Children; lM_25694.AddChild(MotionControllerMotion.EditorFindAnimationClip("Assets/ootii/MotionController/Content/Animations/Humanoid/Walking/unity_SWalk_v2.fbx", "SWalkLeft"), new Vector2(-0.35f, 0f)); UnityEditor.Animations.ChildMotion[] lM_25694_3_Children = lM_25694.children; lM_25694_3_Children[lM_25694_3_Children.Length - 1].mirror = false; lM_25694_3_Children[lM_25694_3_Children.Length - 1].timeScale = 1.2f; lM_25694.children = lM_25694_3_Children; lM_25694.AddChild(MotionControllerMotion.EditorFindAnimationClip("Assets/ootii/MotionController/Content/Animations/Humanoid/Walking/unity_SWalk_v2.fbx", "SWalkRight"), new Vector2(0.35f, 0f)); UnityEditor.Animations.ChildMotion[] lM_25694_4_Children = lM_25694.children; lM_25694_4_Children[lM_25694_4_Children.Length - 1].mirror = false; lM_25694_4_Children[lM_25694_4_Children.Length - 1].timeScale = 1.2f; lM_25694.children = lM_25694_4_Children; lM_25694.AddChild(MotionControllerMotion.EditorFindAnimationClip("Assets/ootii/MotionController/Content/Animations/Humanoid/Walking/unity_Idle2Strafe_AllAngles.fbx", "WalkStrafeBackwardsLeft"), new Vector2(-0.35f, -0.35f)); UnityEditor.Animations.ChildMotion[] lM_25694_5_Children = lM_25694.children; lM_25694_5_Children[lM_25694_5_Children.Length - 1].mirror = false; lM_25694_5_Children[lM_25694_5_Children.Length - 1].timeScale = 1.1f; lM_25694.children = lM_25694_5_Children; lM_25694.AddChild(MotionControllerMotion.EditorFindAnimationClip("Assets/ootii/MotionController/Content/Animations/Humanoid/Walking/unity_Idle2Strafe_AllAngles.fbx", "WalkStrafeBackwardsRight"), new Vector2(0.35f, -0.35f)); UnityEditor.Animations.ChildMotion[] lM_25694_6_Children = lM_25694.children; lM_25694_6_Children[lM_25694_6_Children.Length - 1].mirror = false; lM_25694_6_Children[lM_25694_6_Children.Length - 1].timeScale = 1.1f; lM_25694.children = lM_25694_6_Children; lM_25694.AddChild(MotionControllerMotion.EditorFindAnimationClip("Assets/ootii/MotionController/Content/Animations/Humanoid/Walking/unity_BWalk.fbx", "WalkBackwards"), new Vector2(0f, -0.35f)); UnityEditor.Animations.ChildMotion[] lM_25694_7_Children = lM_25694.children; lM_25694_7_Children[lM_25694_7_Children.Length - 1].mirror = false; lM_25694_7_Children[lM_25694_7_Children.Length - 1].timeScale = 1f; lM_25694.children = lM_25694_7_Children; lM_25600.AddChild(lM_25694, 0.5f); UnityEditor.Animations.BlendTree lM_25630 = MotionControllerMotion.EditorCreateBlendTree("RunTree", lController, rLayerIndex); lM_25630.blendType = UnityEditor.Animations.BlendTreeType.SimpleDirectional2D; lM_25630.blendParameter = "InputX"; lM_25630.blendParameterY = "InputY"; #if !(UNITY_4_0 || UNITY_4_0_1 || UNITY_4_1 || UNITY_4_2 || UNITY_4_3 || UNITY_4_4 || UNITY_4_5 || UNITY_4_6 || UNITY_5_0 || UNITY_5_1 || UNITY_5_2 || UNITY_5_3) lM_25630.useAutomaticThresholds = true; #endif lM_25630.AddChild(MotionControllerMotion.EditorFindAnimationClip("Assets/ootii/MotionController/Content/Animations/Humanoid/Running/RunForward_v2.fbx", "RunForward"), new Vector2(0f, 0.7f)); UnityEditor.Animations.ChildMotion[] lM_25630_0_Children = lM_25630.children; lM_25630_0_Children[lM_25630_0_Children.Length - 1].mirror = false; lM_25630_0_Children[lM_25630_0_Children.Length - 1].timeScale = 1f; lM_25630.children = lM_25630_0_Children; lM_25630.AddChild(MotionControllerMotion.EditorFindAnimationClip("Assets/ootii/MotionController/Content/Animations/Humanoid/Running/RunStrafe.fbx", "RunStrafeForwardRight"), new Vector2(0.7f, 0.7f)); UnityEditor.Animations.ChildMotion[] lM_25630_1_Children = lM_25630.children; lM_25630_1_Children[lM_25630_1_Children.Length - 1].mirror = false; lM_25630_1_Children[lM_25630_1_Children.Length - 1].timeScale = 1.1f; lM_25630.children = lM_25630_1_Children; lM_25630.AddChild(MotionControllerMotion.EditorFindAnimationClip("Assets/ootii/MotionController/Content/Animations/Humanoid/Running/RunStrafe.fbx", "RunStrafeForwardLeft"), new Vector2(-0.7f, 0.7f)); UnityEditor.Animations.ChildMotion[] lM_25630_2_Children = lM_25630.children; lM_25630_2_Children[lM_25630_2_Children.Length - 1].mirror = false; lM_25630_2_Children[lM_25630_2_Children.Length - 1].timeScale = 1.1f; lM_25630.children = lM_25630_2_Children; lM_25630.AddChild(MotionControllerMotion.EditorFindAnimationClip("Assets/ootii/MotionController/Content/Animations/Humanoid/Running/RunStrafe.fbx", "RunStrafeLeft"), new Vector2(-0.7f, 0f)); UnityEditor.Animations.ChildMotion[] lM_25630_3_Children = lM_25630.children; lM_25630_3_Children[lM_25630_3_Children.Length - 1].mirror = false; lM_25630_3_Children[lM_25630_3_Children.Length - 1].timeScale = 1f; lM_25630.children = lM_25630_3_Children; lM_25630.AddChild(MotionControllerMotion.EditorFindAnimationClip("Assets/ootii/MotionController/Content/Animations/Humanoid/Running/RunStrafe.fbx", "RunStrafeRight"), new Vector2(0.7f, 0f)); UnityEditor.Animations.ChildMotion[] lM_25630_4_Children = lM_25630.children; lM_25630_4_Children[lM_25630_4_Children.Length - 1].mirror = false; lM_25630_4_Children[lM_25630_4_Children.Length - 1].timeScale = 1f; lM_25630.children = lM_25630_4_Children; lM_25630.AddChild(MotionControllerMotion.EditorFindAnimationClip("Assets/ootii/MotionController/Content/Animations/Humanoid/Running/RunStrafe.fbx", "RunStrafeBackwardLeft"), new Vector2(-0.7f, -0.7f)); UnityEditor.Animations.ChildMotion[] lM_25630_5_Children = lM_25630.children; lM_25630_5_Children[lM_25630_5_Children.Length - 1].mirror = false; lM_25630_5_Children[lM_25630_5_Children.Length - 1].timeScale = 1.1f; lM_25630.children = lM_25630_5_Children; lM_25630.AddChild(MotionControllerMotion.EditorFindAnimationClip("Assets/ootii/MotionController/Content/Animations/Humanoid/Running/RunStrafe.fbx", "RunStrafeBackwardRight"), new Vector2(0.7f, -0.7f)); UnityEditor.Animations.ChildMotion[] lM_25630_6_Children = lM_25630.children; lM_25630_6_Children[lM_25630_6_Children.Length - 1].mirror = false; lM_25630_6_Children[lM_25630_6_Children.Length - 1].timeScale = 1.1f; lM_25630.children = lM_25630_6_Children; lM_25630.AddChild(MotionControllerMotion.EditorFindAnimationClip("Assets/ootii/MotionController/Content/Animations/Humanoid/Running/RunBackward.fbx", "RunBackwards"), new Vector2(0f, -0.7f)); UnityEditor.Animations.ChildMotion[] lM_25630_7_Children = lM_25630.children; lM_25630_7_Children[lM_25630_7_Children.Length - 1].mirror = false; lM_25630_7_Children[lM_25630_7_Children.Length - 1].timeScale = 1f; lM_25630.children = lM_25630_7_Children; lM_25600.AddChild(lM_25630, 1f); lState_38402.motion = lM_25600; UnityEditor.Animations.AnimatorStateTransition lAnyTransition_38112 = MotionControllerMotion.EditorFindAnyStateTransition(lLayerStateMachine, lState_38402, 0); if (lAnyTransition_38112 == null) { lAnyTransition_38112 = lLayerStateMachine.AddAnyStateTransition(lState_38402); } lAnyTransition_38112.isExit = false; lAnyTransition_38112.hasExitTime = false; lAnyTransition_38112.hasFixedDuration = true; lAnyTransition_38112.exitTime = 0.9f; lAnyTransition_38112.duration = 0.2f; lAnyTransition_38112.offset = 0f; lAnyTransition_38112.mute = false; lAnyTransition_38112.solo = false; lAnyTransition_38112.canTransitionToSelf = true; lAnyTransition_38112.interruptionSource = (UnityEditor.Animations.TransitionInterruptionSource) 0; for (int i = lAnyTransition_38112.conditions.Length - 1; i >= 0; i--) { lAnyTransition_38112.RemoveCondition(lAnyTransition_38112.conditions[i]); } lAnyTransition_38112.AddCondition(UnityEditor.Animations.AnimatorConditionMode.Equals, 3100f, "L" + rLayerIndex + "MotionPhase"); lAnyTransition_38112.AddCondition(UnityEditor.Animations.AnimatorConditionMode.Equals, 0f, "L" + rLayerIndex + "MotionForm"); #if USE_ARCHERY_MP || OOTII_AYMP ArcheryPackDefinition.ExtendBasicWalkRunStrafe(rMotionController, rLayerIndex); #endif #if USE_SWORD_SHIELD_MP || OOTII_SSMP SwordShieldPackDefinition.ExtendBasicWalkRunStrafe(rMotionController, rLayerIndex); #endif #if USE_SPELL_CASTING_MP || OOTII_SCMP SpellCastingPackDefinition.ExtendBasicWalkRunStrafe(rMotionController, rLayerIndex); #endif #if USE_SHOOTER_MP || OOTII_SHMP ShooterPackDefinition.ExtendBasicWalkRunStrafe(rMotionController, rLayerIndex); #endif // Run any post processing after creating the state machine OnStateMachineCreated(); }
/// <summary> /// New way to create sub-state machines without destroying what exists first. /// </summary> protected override void CreateStateMachine() { int rLayerIndex = mMotionLayer._AnimatorLayerIndex; MotionController rMotionController = mMotionController; UnityEditor.Animations.AnimatorController lController = null; Animator lAnimator = rMotionController.Animator; if (lAnimator == null) { lAnimator = rMotionController.gameObject.GetComponent <Animator>(); } if (lAnimator != null) { lController = lAnimator.runtimeAnimatorController as UnityEditor.Animations.AnimatorController; } if (lController == null) { return; } while (lController.layers.Length <= rLayerIndex) { UnityEditor.Animations.AnimatorControllerLayer lNewLayer = new UnityEditor.Animations.AnimatorControllerLayer(); lNewLayer.name = "Layer " + (lController.layers.Length + 1); lNewLayer.stateMachine = new UnityEditor.Animations.AnimatorStateMachine(); lController.AddLayer(lNewLayer); } UnityEditor.Animations.AnimatorControllerLayer lLayer = lController.layers[rLayerIndex]; UnityEditor.Animations.AnimatorStateMachine lLayerStateMachine = lLayer.stateMachine; UnityEditor.Animations.AnimatorStateMachine lSSM_37922 = MotionControllerMotion.EditorFindSSM(lLayerStateMachine, "BasicIdle-SM"); if (lSSM_37922 == null) { lSSM_37922 = lLayerStateMachine.AddStateMachine("BasicIdle-SM", new Vector3(192, -1056, 0)); } UnityEditor.Animations.AnimatorState lState_38398 = MotionControllerMotion.EditorFindState(lSSM_37922, "Unarmed Idle Pose"); if (lState_38398 == null) { lState_38398 = lSSM_37922.AddState("Unarmed Idle Pose", new Vector3(312, 84, 0)); } lState_38398.speed = 1f; lState_38398.mirror = false; lState_38398.tag = ""; lState_38398.motion = MotionControllerMotion.EditorFindAnimationClip("Assets/ootii/Assets/MotionController/Content/Animations/Humanoid/Idling/unity_Idle_IdleToIdlesR.fbx", "IdlePose"); UnityEditor.Animations.AnimatorStateTransition lAnyTransition_38106 = MotionControllerMotion.EditorFindAnyStateTransition(lLayerStateMachine, lState_38398, 0); if (lAnyTransition_38106 == null) { lAnyTransition_38106 = lLayerStateMachine.AddAnyStateTransition(lState_38398); } lAnyTransition_38106.isExit = false; lAnyTransition_38106.hasExitTime = false; lAnyTransition_38106.hasFixedDuration = true; lAnyTransition_38106.exitTime = 0.75f; lAnyTransition_38106.duration = 0.1f; lAnyTransition_38106.offset = 0f; lAnyTransition_38106.mute = false; lAnyTransition_38106.solo = false; lAnyTransition_38106.canTransitionToSelf = true; lAnyTransition_38106.interruptionSource = (UnityEditor.Animations.TransitionInterruptionSource) 0; for (int i = lAnyTransition_38106.conditions.Length - 1; i >= 0; i--) { lAnyTransition_38106.RemoveCondition(lAnyTransition_38106.conditions[i]); } lAnyTransition_38106.AddCondition(UnityEditor.Animations.AnimatorConditionMode.Equals, 3000f, "L" + rLayerIndex + "MotionPhase"); lAnyTransition_38106.AddCondition(UnityEditor.Animations.AnimatorConditionMode.Equals, 0f, "L" + rLayerIndex + "MotionForm"); lAnyTransition_38106.AddCondition(UnityEditor.Animations.AnimatorConditionMode.Equals, 0f, "L" + rLayerIndex + "MotionParameter"); UnityEditor.Animations.AnimatorStateTransition lAnyTransition_38108 = MotionControllerMotion.EditorFindAnyStateTransition(lLayerStateMachine, lState_38398, 1); if (lAnyTransition_38108 == null) { lAnyTransition_38108 = lLayerStateMachine.AddAnyStateTransition(lState_38398); } lAnyTransition_38108.isExit = false; lAnyTransition_38108.hasExitTime = false; lAnyTransition_38108.hasFixedDuration = true; lAnyTransition_38108.exitTime = 0.75f; lAnyTransition_38108.duration = 0f; lAnyTransition_38108.offset = 0f; lAnyTransition_38108.mute = false; lAnyTransition_38108.solo = false; lAnyTransition_38108.canTransitionToSelf = true; lAnyTransition_38108.interruptionSource = (UnityEditor.Animations.TransitionInterruptionSource) 0; for (int i = lAnyTransition_38108.conditions.Length - 1; i >= 0; i--) { lAnyTransition_38108.RemoveCondition(lAnyTransition_38108.conditions[i]); } lAnyTransition_38108.AddCondition(UnityEditor.Animations.AnimatorConditionMode.Equals, 3000f, "L" + rLayerIndex + "MotionPhase"); lAnyTransition_38108.AddCondition(UnityEditor.Animations.AnimatorConditionMode.Equals, 0f, "L" + rLayerIndex + "MotionForm"); lAnyTransition_38108.AddCondition(UnityEditor.Animations.AnimatorConditionMode.Equals, 1f, "L" + rLayerIndex + "MotionParameter"); #if USE_ARCHERY_MP || OOTII_AYMP ArcheryPackDefinition.ExtendBasicIdle(rMotionController, rLayerIndex); #endif #if USE_SWORD_SHIELD_MP || OOTII_SSMP SwordShieldPackDefinition.ExtendBasicIdle(rMotionController, rLayerIndex); #endif #if USE_SPELL_CASTING_MP || OOTII_SCMP SpellCastingPackDefinition.ExtendBasicIdle(rMotionController, rLayerIndex); #endif #if USE_SHOOTER_MP || OOTII_SHMP ShooterPackDefinition.ExtendBasicIdle(rMotionController, rLayerIndex); #endif // Run any post processing after creating the state machine OnStateMachineCreated(); }