Example #1
0
 // Use this for initialization
 void Start()
 {
     shootWave     = gameObject.GetComponent <ShootWave>();
     timer         = shootInterval;
     mySprite      = gameObject.GetComponentInChildren <SpriteRenderer>();
     originalColor = mySprite.color;
 }
Example #2
0
 // Use this for initialization
 void Start()
 {
     couldShootAtStart = playerInput.canShoot;
     respawnPos        = transform.position;
     mainCam           = Camera.main;
     myRbody           = gameObject.GetComponent <Rigidbody2D>();
     shootWave         = gameObject.GetComponent <ShootWave>();
     myAnimator        = gameObject.GetComponentInChildren <Animator>();
     myAudio           = gameObject.GetComponent <AudioSource>();
     aimDirection      = Vector3.right;
     spriteRenderer    = gameObject.GetComponentInChildren <Animator>().gameObject.GetComponent <SpriteRenderer>();
 }