public void Interact(ShootObjects l_player) { if (GetComponent<InteractNPC>() != null) return; AS.PlayOneShot(openingSound); playerInv = l_player.inventory; Open (l_player); }
public void Open(ShootObjects l_player) { playerInv = l_player.inventory; player = l_player; pauseController.pane = "/Store/"+UID.ToString(); Time.timeScale = 0; }
public void Open(ShootObjects l_player) { playerInv = l_player.inventory; player = l_player; pauseController.pane = "/Store/" + UID.ToString(); Time.timeScale = 0; }
public override void Interact(GameObject player, ShootObjects SOPlayer) { talking = true; interactee = player; currentSpeech = 0; SO = SOPlayer; print(player.name); }
public void Interact(ShootObjects l_player) { playerInv = l_player.inventory; player = l_player; Time.timeScale = 0; pauseController.pane = "/Store/" + UID.ToString(); synced = false; }
public override void Interact(GameObject player, ShootObjects SOPlayer) { talking = true; interactee = player; currentSpeech = 0; SO = SOPlayer; print (player.name); }
public override void Interact(GameObject player, ShootObjects SOPlayer) { radioOn = !radioOn; if (!triggered) { foreach (TriggerableEvent e in events) e.Trigger(SubTitleController); } if (debug) print("Toggling radio"); }
public void Interact(ShootObjects l_player) { if (GetComponent <InteractNPC>() != null) { return; } AS.PlayOneShot(openingSound); playerInv = l_player.inventory; Open(l_player); }
/// <summary> /// When interacted /// By the player clicking 'E' /// This is what happens /// </summary> public override void Interact(GameObject player, ShootObjects SOPlayer) { //if (isPortal) { // return; //} player.transform.parent.position = linkedTeleporter.transform.position + linkedTeleporter.relativePosition; fader.SetScreenOverlayColor(fadeColor); beginFadeAt = Time.time; faded = false; }
public override void Interact(GameObject player, ShootObjects SOPlayer) { radioOn = !radioOn; if (!triggered) { foreach (TriggerableEvent e in events) { e.Trigger(SubTitleController); } } if (debug) { print("Toggling radio"); } }
/// <summary> /// Interact with this instance. /// </summary> public override void Interact(GameObject player, ShootObjects SOPlayer) { if (RenderSettings.skybox == dayMaterial) { fader.StartFade(fadeColor, fadeTime); lastFade = Time.realtimeSinceStartup; faded = false; //Time.timeScale = 0.1f; } else { fader.StartFade(fadeColor, fadeTime); lastFade = Time.realtimeSinceStartup; faded = false; //Time.timeScale = 0.1f; } }
public override void Interact(GameObject player, ShootObjects SOPlayer) { door.setState(!door.isOpen); }
public virtual void Interact(GameObject player, ShootObjects SOPlayer) { }
public override void Interact(GameObject player, ShootObjects SOPlayer) { zp.activate(player); }
/// <summary> /// Interact with this instance. /// </summary> public override void Interact(GameObject player, ShootObjects SOPlayer) { if (RenderSettings.skybox == dayMaterial){ fader.StartFade(fadeColor, fadeTime); lastFade = Time.realtimeSinceStartup; faded = false; //Time.timeScale = 0.1f; } else { fader.StartFade(fadeColor, fadeTime); lastFade = Time.realtimeSinceStartup; faded = false; //Time.timeScale = 0.1f; } }