// Use this for initialization void Start() { ButtonSpez1 = GameObject.Find("Button Spezial 1"); ButtonSpez2 = GameObject.Find("Button Spezial 2"); if (PlayerPrefs.HasKey(spezName1)) { ButtonSpez1.GetComponent <Button>().onClick.AddListener(delegate { SpezialSelect(PlayerPrefs.GetInt(spezName1)); }); } else { PlayerPrefs.SetInt(spezName1, 0); } if (PlayerPrefs.HasKey(spezName2)) { ButtonSpez2.GetComponent <Button>().onClick.AddListener(delegate { SpezialSelect(PlayerPrefs.GetInt(spezName2)); }); } else { PlayerPrefs.SetInt(spezName2, 1); } shootScript = GetComponent <ShootMainShip>(); }
void Start() { playerShip = GameObject.FindGameObjectWithTag("Player"); shootUpZone.SetActive(false); shootDownZone.SetActive(false); shootScript = playerShip.GetComponent <ShootMainShip>(); shootScript.enabled = false; npcScript = GetComponent <SpawnNPCShips>(); tutText = tutStuff.transform.GetChild(0).transform.GetChild(0).GetComponent <Text>(); textPanel = tutStuff.transform.GetChild(0).gameObject; arrows = new Image[tutStuff.transform.childCount - 1]; endscreen = GetComponent <EndScreen>(); for (int i = 0; i < arrows.Length; i++) { arrows[i] = tutStuff.transform.GetChild(i + 1).GetComponent <Image>(); } next = false; npcDead = false; indexText = 0; StartCoroutine(Tut1()); }