public void Restart() { GameManager.Can_Respawn = true; Time.timeScale = 1f; GameManager.score = 0; ShipSpawnerManager.ClearAll(); ShipSpawnerManager.ClearSkill(); EnemyShipSpawner.ClearAll(); Station.ClearAll(); New_Ship.gameObject.SetActive(false); Normal.TransitionTo(0.5f); GameManager.gameOver = false; foreach (GameObject Bullet in GameObject.FindGameObjectsWithTag("EnemyBullet")) { Bullet.SetActive(false); } pause_menu.SetActive(false); }