Example #1
0
    public static void SendGetPlanData()
    {
        ShipPlanDC.SetCurShipPlan(PlanType.Default);

        List <PlanType> l = new List <PlanType>();

        l.Add(PlanType.Default);
        ShipPlanDC.SendCanvasBuildRequest(l);
    }
Example #2
0
    void ClickCombat(UIButton sender)
    {
        CounterPartInfo Info = StageDC.GetCounterPartInfo();

        if (Info == null)
        {
            return;
        }
        if (m_type != StageType.Normal)
        {
            int Times = StageDC.GetPassStageTimes(m_type, m_stageid);
            if (Times >= Info.times)
            {
                NGUIUtil.ShowTipWndByKey("88800031", 2);
                return;
            }
        }
        if (StageDC.GetPveMode() == PVEMode.Defense)
        {
            SoundPlay.PlayBackGroundSound("bgm_battle_loop", true, false);
            ShipCanvasInfo     Canvas   = new ShipCanvasInfo();
            List <SoldierInfo> lSoldier = new List <SoldierInfo>();
            List <ShipPutInfo> lBuild   = new List <ShipPutInfo>();
            ShipPlanDC.SetCurShipPlan(PlanType.Default);
            ShipPlan Plan = ShipPlanDC.GetCurShipPlan();
            Plan.GetShipCansInfoPlan(ref Canvas, ref lSoldier, ref lBuild);
            CmCarbon.SetDefenseMap(Canvas);
            CmCarbon.SetDefenseBuild(lBuild);
            CmCarbon.SetDefenseSoldier(lSoldier);
            CmCarbon.SetDefenseFloor(UserDC.GetDeckLevel());
            CmCarbon.SetDefenseUserInfo(Info, null);
            List <int> l = new List <int>();
            foreach (SoldierInfo s in lSoldier)
            {
                l.Add(s.ID);
            }
            sender.enabled = false;
            //DataCenter.RegisterHooks((int)gate.Command.CMD.CMD_702, CanCombat);
            //StageDC.SendStageAttackRequest(m_stageid, l, 0);
            SceneM.Load(CombatScene.GetSceneName(), false, false);
        }
        else
        {
            sender.enabled = false;
            //SoldierDC.Send_SoldierBattleListRequest(0);
            //DataCenter.RegisterHooks((int)gate.Command.CMD.CMD_214, LoadStage);
            SceneM.Load(CombatScene.GetSceneName(), false, false);
        }
    }
Example #3
0
    public void SetStageid(StageType Type, int stageid)
    {
        m_stageid = stageid;
        m_type    = Type;

        CounterPartInfo info = StageDC.GetCounterPartInfo();

        StartCoroutine(DoBubble(info.m_lBubblePromt, 0.8f));
        UpdateStageInfo();
        ShowDropInfo();
        ShowTitleByStageType();
        UpdateSweepInfo();

        if (StageDC.GetPveMode() == PVEMode.Defense)
        {
            ShipPlanDC.SetCurShipPlan(PlanType.Default);
            ShipPlan Plan = ShipPlanDC.GetCurShipPlan();
            if (MyHead.RoleText != null)
            {
                MyHead.RoleText.text = "[ffff00]" + NGUIUtil.GetStringByKey("88800094") + "[-]";
            }
            if (MyHead.PlanText != null)
            {
                if (Plan != null)
                {
                    MyHead.PlanText.text = "[ffff00]" + NGUIUtil.GetStringByKey("88800095") + "[-][ffffff]" + Plan.Name + "[-]";
                }
                else
                {
                    MyHead.PlanText.text = "[ffff00]" + NGUIUtil.GetStringByKey("88800095") + "[-]";
                }
            }
            SetStageSoldier();
            MyHead.DefenseBg.gameObject.SetActive(true);
        }
        else
        {
            if (MyHead.Role != null)
            {
                MyHead.Role.SetActive(false);
            }
            if (MyHead.Plan != null)
            {
                MyHead.Plan.SetActive(false);
            }
        }
    }