Example #1
0
        private static void BuildFleet(Scene scene, Fleet fleet, string teamName, uint team, Vector3 middle, Quaternion forward, Random rand, ISet <string> names)
        {
            var shipEntity = new SpaceShipEntity(scene.Kernel);

            foreach (var ship in fleet.Ships)
            {
                // Generate a unique name
                string name;
                do
                {
                    name = ShipName.Generate(rand);
                } while (names.Contains(name));
                names.Add(name);

                // Choose an offset
                var offset = new Vector3((float)rand.NextDouble(), (float)rand.NextDouble(), (float)rand.NextDouble()) * 2 - Vector3.One;
                offset *= 350;

                // Spawn ship entity
                var e = shipEntity.Create(name, teamName, team, middle + offset, Vector3.Zero, forward, new Vector3(0, 0, 0), ship.Programs);
                scene.Add(e);

                // Load up data
                var ctx = e.GetProperty(PropertyNames.YololContext)?.Value;
                if (ctx != null)
                {
                    foreach (var(k, v) in fleet.Data)
                    {
                        ctx.Get(k).Value = v;
                    }
                }
            }
        }
        private static void Main(string[] args)
        {
            Console.WriteLine("Names:");
            var r = new Random();

            for (var i = 0; i < 15; i++)
            {
                Console.WriteLine(ShipName.Generate(r));
            }

            Parser.Default.ParseArguments <Options>(args).WithParsed(Run);
        }