Example #1
0
    // Update is called once per frame and is frame dependent
    void FixedUpdate()
    {
        Vector2 inputVector = Vector2.zero;

        switch (aiMode)
        {
        case AIMode.followPlayer:
            FollowPlayer();
            break;

        case AIMode.followWaypoints:
            FollowWaypoints();
            break;
        }

        inputVector.x = TurnTowardTarget();
        inputVector.y = 1.0f - inputVector.x / 0.9f; //Make the ship accelerate less while turning

        AimAtPlayer();

        FireAtPlayer();

        //Send the input to the car controller.
        shipMovementHandler.SetInput(inputVector);
    }
Example #2
0
    // Update is called once per frame
    void Update()
    {
        Vector2 inputVector = Vector2.zero;

        inputVector.y = Input.GetAxis("Vertical");
        inputVector.y = Mathf.Clamp01(inputVector.y);

        //Sorry you cannot go forward without fuel.
        if (shipFuelHandler.IsOutOfFuel())
        {
            inputVector.y = 0;
        }

        inputVector.x = Input.GetAxis("Horizontal");

        isFiring = Input.GetButton("Fire1");

        if (isFiring)
        {
            heatLevel += Time.deltaTime * 0.3f;
        }
        else
        {
            heatLevel -= Time.deltaTime * 0.5f;
        }

        heatLevel = Mathf.Clamp01(heatLevel);

        shipMovementHandler.SetInput(inputVector);

        Vector3 mousePosition = Input.mousePosition;

        mousePosition.z = Camera.main.transform.position.y;


        for (int i = 0; i < weaponHandlers.Length; i++)
        {
            Vector3 mouseWorldPosition = Camera.main.ScreenToWorldPoint(new Vector3(mousePosition.x, mousePosition.y, transform.position.z - 10));

            Vector3 aimVector = mouseWorldPosition - weaponHandlers[i].transform.position;
            aimVector.Normalize();

            weaponHandlers[i].SetAimVector(aimVector);
        }



        if (IsFiring())
        {
            laserAudioSource.volume = Mathf.Lerp(laserAudioSource.volume, 1.0f, Time.deltaTime * 15);
        }
        else
        {
            laserAudioSource.volume = Mathf.Lerp(laserAudioSource.volume, 0, Time.deltaTime * 10);
        }
    }