// Use this for initialization
 void Start()
 {
     //currentHealth = maxHealth;
     moveCon = GetComponent <ShipMovementController>();
     weapCon = GetComponent <ShipWeaponController>();
     //UpdateHealthBar();
 }
    private void ApplyFlowToCollisionObjectWithMultiplier(Collider2D collision, int multiplier = 1)
    {
        ShipMovementController movementController = collision.gameObject.GetComponent <ShipMovementController>();

        if (movementController != null)
        {
            movementController.ApplyFlow(_flowType, impactVector * multiplier);
        }
    }
 private void Awake()
 {
     shipController = gameObject.GetComponent <ShipMovementController>();
 }
 void Start()
 {
     playerShip = transform;
     ship       = GetComponent <ShipMovementController>();
 }