Example #1
0
        public void Execute(float deltaTime)
        {
            _shipMove.Rotation(_playerInput.GetRotation());
            _shipMove.Move(_playerInput.GetMovement(), Time.deltaTime);


            if (_playerInput.GetAcelleration() && !_shipMove.isAccellerated)
            {
                _shipMove.AddAcceleration();
            }
            else if (!_playerInput.GetAcelleration() && _shipMove.isAccellerated)
            {
                _shipMove.RemoveAcceleration();
            }
        }