Example #1
0
    public void ShootDamage(ShipModel enemy)
    {
        int armor         = enemy.GetArmor();
        int currentHealth = enemy.GetHealth();
        int adjDamage     = shotDamage - armor;

        if (adjDamage <= 0)
        {
            // Always does at least one damage
            adjDamage = 1;
        }
        int remainingHP = currentHealth - adjDamage;

        enemy.SetHealth(remainingHP);
        this.currentShotCounter -= 1;
        // Creates a laser. Finn's animation
    }