public Ship SpawnShip(string shipName) { Ship spawnedShip = null; try { Ship shipPrefab = null; if (cachedShipPrefabs.ContainsKey(shipName)) { shipPrefab = cachedShipPrefabs[shipName]; } else { shipPrefab = Resources.Load <Ship>($"Ships/{shipName}"); cachedShipPrefabs.Add(shipName, shipPrefab); } spawnedShip = Instantiate(shipPrefab, transform.position, transform.rotation); if (ShipLibrary.HasSpecForShip(shipPrefab.name)) { spawnedShip.LoadSpecs(ShipLibrary.GetSpecForShip(shipPrefab.name)); } else { Debug.LogError($"Did not find specs for {shipPrefab.name}"); } } catch { Debug.LogError($"Could not find ship prefab \"{shipName}\""); } return(spawnedShip); }
private void Start() { if (LoadSpecOnStartup) { LoadSpecs(ShipLibrary.GetSpecForShip(name)); } }
public void SubmitDesign() { ShipLibrary.AddShipToDevelopment(ship); }