private void clearCaravanFleet()
 {
     if (this.CaravanFleet.HasValue)
     {
         FleetInfo            fleetInfo1 = this._app.GameDatabase.GetFleetInfo(this.CaravanFleet.Value);
         List <ShipInfo>      list1      = this._app.GameDatabase.GetShipInfoByFleetID(fleetInfo1.ID, true).ToList <ShipInfo>();
         List <FreighterInfo> list2      = this._app.GameDatabase.GetFreighterInfosBuiltByPlayer(this._app.LocalPlayer.ID).Where <FreighterInfo>((Func <FreighterInfo, bool>)(x => x.IsPlayerBuilt)).ToList <FreighterInfo>();
         foreach (ShipInfo shipInfo in list1)
         {
             ShipInfo ship = shipInfo;
             if (list2.Any <FreighterInfo>((Func <FreighterInfo, bool>)(x => x.ShipId == ship.ID)))
             {
                 this._app.GameDatabase.TransferShip(ship.ID, this._app.GameDatabase.InsertOrGetLimboFleetID(fleetInfo1.SystemID, this._app.LocalPlayer.ID));
             }
             else if (ship.IsSDB() || ship.IsPlatform())
             {
                 this._app.GameDatabase.TransferShip(ship.ID, this._app.GameDatabase.InsertOrGetDefenseFleetInfo(fleetInfo1.SystemID, this._app.LocalPlayer.ID).ID);
             }
             else
             {
                 this._app.GameDatabase.TransferShip(ship.ID, this._app.GameDatabase.InsertOrGetReserveFleetInfo(fleetInfo1.SystemID, this._app.LocalPlayer.ID).ID);
             }
         }
         foreach (FreighterInfo freighterInfo in list2)
         {
             ShipInfo  shipInfo   = this._app.GameDatabase.GetShipInfo(freighterInfo.ShipId, false);
             FleetInfo fleetInfo2 = this._app.GameDatabase.GetFleetInfo(shipInfo.FleetID);
             if (fleetInfo2 != null && fleetInfo2.IsReserveFleet && !fleetInfo2.IsLimboFleet)
             {
                 this._app.GameDatabase.TransferShip(shipInfo.ID, this._app.GameDatabase.InsertOrGetLimboFleetID(freighterInfo.SystemId, freighterInfo.PlayerId));
             }
         }
         this._app.GameDatabase.RemoveAdmiral(fleetInfo1.AdmiralID);
         this._app.GameDatabase.RemoveFleet(fleetInfo1.ID);
         this._RelocatefleetWidget.SetSyncedFleets(0);
         this.CaravanFleet = new int?();
     }
     else
     {
         foreach (FreighterInfo freighterInfo in this._app.GameDatabase.GetFreighterInfosBuiltByPlayer(this._app.LocalPlayer.ID).Where <FreighterInfo>((Func <FreighterInfo, bool>)(x => x.IsPlayerBuilt)).ToList <FreighterInfo>())
         {
             ShipInfo  shipInfo  = this._app.GameDatabase.GetShipInfo(freighterInfo.ShipId, false);
             FleetInfo fleetInfo = this._app.GameDatabase.GetFleetInfo(shipInfo.FleetID);
             if (fleetInfo != null && fleetInfo.IsReserveFleet && !fleetInfo.IsLimboFleet)
             {
                 this._app.GameDatabase.TransferShip(shipInfo.ID, this._app.GameDatabase.InsertOrGetLimboFleetID(freighterInfo.SystemId, freighterInfo.PlayerId));
             }
         }
     }
     this.SelectedCaravanSourceSystem = new int?();
 }