public void Launch(ShipsDSID shipID, int institutionLevel, float targetY) { fireObject.SetActive(true); AssignShipSrite(shipID); shipFlier = new ShipFlier(transform.position.y, targetY, timeToTarget, movementCurve); }
public void Land(Trip trip, float targetY) { tripToEnd = trip; landing = true; var shipSprite = Resources.Load <Sprite>($"Sprites/Ships/{trip.ship.shipType}"); shipSpriteRend.sprite = shipSprite; boosterSpriteRend.enabled = false; shipFlier = new ShipFlier(transform.position.y, targetY, timeToTarget, landingCurve); }