private void ObstacleExplosion()
    {
        Collider[] objectsInExpRadius = Physics.OverlapSphere(transform.position, expRadius);
        foreach (Collider col in objectsInExpRadius)
        {
            if (col.gameObject.tag == "Player")
            {
                ShipControls shipSC = col.GetComponent <ShipControls>();

                if (shipSC != null)
                {
                    shipSC.DeathFX();
                }

                //////////////////////////////////////

                Rigidbody shipRB = col.GetComponent <Rigidbody>();

                if (shipRB != null)
                {
                    shipRB.AddExplosionForce(explosionForce, transform.position, expRadius);
                }
            }
            else
            {
                Obstacle colObs = col.GetComponent <Obstacle>();

                if (colObs != null)
                {
                    colObs.ObstacleDestruct();
                }
            }
        }
    }