public void Save(ShipConfigurationManager shipConfigManager) { TextWriter tw = new StreamWriter(fileName); foreach (ShipConfiguration config in shipConfigManager.shipConfigurations) { tw.WriteLine(config.configurationName); tw.WriteLine(config.shipID); foreach (ShipComponentSlot slot in config.shipComponentSlots) { tw.Write(slot.componentID.ToString() + " "); } tw.WriteLine(); } tw.Close(); }
public void Load(ShipConfigurationManager shipConfigManager) { TextReader tr; //error loading file if ((tr = new StreamReader(fileName)) == null) { return; } UnitList unitList = GameObject.Find("_Lists").GetComponent<UnitList>(); ShipComponentList componentList = GameObject.Find("_Lists").GetComponent<ShipComponentList>(); while (tr.Peek() != -1) { ShipConfiguration config = new ShipConfiguration(); string line = tr.ReadLine(); config.configurationName = line; line = tr.ReadLine(); Ship ship = unitList.GetShipByID(int.Parse(line)); if (ship != null) { config.SetShip(ship); line = tr.ReadLine(); string[] components = line.Split(' '); for (int i = 0; i < config.shipComponentSlots.Count; i++) { config.shipComponentSlots[i].shipComponent = componentList.GetComponentByID(int.Parse(components[i])); } shipConfigManager.shipConfigurations.Add(config); } else { Debug.Log("Error cannot find ship id: " + line); } } tr.Close(); }
public AIObjectiveBuildFleet(CampaignStation station) { this.station = station; shipConfigurationManager = GameObject.Find("ShipConfigurationManager").GetComponent<ShipConfigurationManager>(); }