private void reassignGameObjs() { playerControllerObj = GameObject.Find("PlayerController"); playerController = playerControllerObj.GetComponent <PlayerController>(); fleetCombatInfoObj = GameObject.Find("FleetCombatInfo"); fleetCombatInfo = fleetCombatInfoObj.GetComponent <FleetCombatInfo>(); shipChildrenCollect = playerController.GetComponent <ShipChildrenCollect>(); combatCalc = playerController.GetComponent <CombatCalc>(); buildController = buildControllerObj.GetComponent <BuildController>(); // Load in SaveLoad Utility if (slu == null) { sluObj = GameObject.Find("Persistent_SaveLoad_Obj_Menu"); slu = sluObj.GetComponent <SaveLoadUtility>(); if (slu == null) { Debug.Log("[SaveLoadMenu] Start(): Warning! SaveLoadUtility not assigned!"); } } }
private void reassignGameObjs() { nextTurnObj = GameObject.Find("NextTurnBTN2"); nextTurnBTN2 = nextTurnObj.GetComponent <NextTurnBTN2>(); mouseObj = GameObject.Find("MouseManager"); mapObj = GameObject.Find("Map"); mouseManager = mouseObj.GetComponent <MouseManager>(); map = mapObj.GetComponent <TileMap>(); fleetCombatInfoObj = GameObject.Find("FleetCombatInfo"); fleetCombatInfo = fleetCombatInfoObj.GetComponent <FleetCombatInfo>(); shipChildrenCollect = playerController.GetComponent <ShipChildrenCollect>(); combatCalc = playerController.GetComponent <CombatCalc>(); }
private void Awake() { /* GameObject fleetInventory = Instantiate(fleetInventoryPrefab); * fleetInventory.activeSelf = false; * fleetInventory.transform.parent = canvas.transform;*/ shipChildrenCollect = gameObject.GetComponent <ShipChildrenCollect>(); mouseManager = mouseManagerObj.GetComponent <MouseManager>(); fighterTxt = fighterObj.GetComponent <Text>(); bomberTxt = bomberObj.GetComponent <Text>(); corvetteTxt = corvetteObj.GetComponent <Text>(); selcFighterTxt = selcFighterObj.GetComponent <Text>(); selcBomberTxt = selcBomberObj.GetComponent <Text>(); selcCorvetteTxt = selcCorvetteObj.GetComponent <Text>(); ResetCounters(); }
private void reassignGameObjs() { playerController = GameObject.Find("PlayerController"); shipChildrenCollect = playerController.GetComponent <ShipChildrenCollect>(); }