private void reassignGameObjs()
    {
        playerControllerObj = GameObject.Find("PlayerController");
        playerController    = playerControllerObj.GetComponent <PlayerController>();

        fleetCombatInfoObj = GameObject.Find("FleetCombatInfo");
        fleetCombatInfo    = fleetCombatInfoObj.GetComponent <FleetCombatInfo>();

        shipChildrenCollect = playerController.GetComponent <ShipChildrenCollect>();
        combatCalc          = playerController.GetComponent <CombatCalc>();

        buildController = buildControllerObj.GetComponent <BuildController>();

        // Load in SaveLoad Utility
        if (slu == null)
        {
            sluObj = GameObject.Find("Persistent_SaveLoad_Obj_Menu");
            slu    = sluObj.GetComponent <SaveLoadUtility>();

            if (slu == null)
            {
                Debug.Log("[SaveLoadMenu] Start(): Warning! SaveLoadUtility not assigned!");
            }
        }
    }
Example #2
0
    private void reassignGameObjs()
    {
        nextTurnObj  = GameObject.Find("NextTurnBTN2");
        nextTurnBTN2 = nextTurnObj.GetComponent <NextTurnBTN2>();

        mouseObj     = GameObject.Find("MouseManager");
        mapObj       = GameObject.Find("Map");
        mouseManager = mouseObj.GetComponent <MouseManager>();
        map          = mapObj.GetComponent <TileMap>();

        fleetCombatInfoObj = GameObject.Find("FleetCombatInfo");
        fleetCombatInfo    = fleetCombatInfoObj.GetComponent <FleetCombatInfo>();

        shipChildrenCollect = playerController.GetComponent <ShipChildrenCollect>();
        combatCalc          = playerController.GetComponent <CombatCalc>();
    }
    private void Awake()
    {
        /*  GameObject fleetInventory = Instantiate(fleetInventoryPrefab);
         * fleetInventory.activeSelf = false;
         * fleetInventory.transform.parent = canvas.transform;*/

        shipChildrenCollect = gameObject.GetComponent <ShipChildrenCollect>();
        mouseManager        = mouseManagerObj.GetComponent <MouseManager>();

        fighterTxt  = fighterObj.GetComponent <Text>();
        bomberTxt   = bomberObj.GetComponent <Text>();
        corvetteTxt = corvetteObj.GetComponent <Text>();

        selcFighterTxt  = selcFighterObj.GetComponent <Text>();
        selcBomberTxt   = selcBomberObj.GetComponent <Text>();
        selcCorvetteTxt = selcCorvetteObj.GetComponent <Text>();

        ResetCounters();
    }
Example #4
0
 private void reassignGameObjs()
 {
     playerController    = GameObject.Find("PlayerController");
     shipChildrenCollect = playerController.GetComponent <ShipChildrenCollect>();
 }