public void CopyPlanShipPut(ShipPlan Info) { m_Canvans.Copy(Info.m_Canvans); m_Soldiers.Clear(); foreach (ShipPutInfo item in Info.m_Soldiers) { ShipPutInfo newItem = new ShipPutInfo(); newItem.Copy(item); m_Soldiers.Add(newItem); } m_RoomBuildings.Clear(); foreach (ShipPutInfo item in Info.m_RoomBuildings) { ShipPutInfo newItem = new ShipPutInfo(); newItem.Copy(item); m_RoomBuildings.Add(newItem); } m_StairBuildings.Clear(); foreach (ShipPutInfo item in Info.m_StairBuildings) { ShipPutInfo newItem = new ShipPutInfo(); newItem.Copy(item); m_StairBuildings.Add(newItem); } BlackScienceID = Info.BlackScienceID; }
/// <summary> /// 备份方案 /// </summary> public void BackupPlan() { m_BackupCanvas.Copy(m_Canvans); m_BackupSoldiers.Clear(); foreach (ShipPutInfo item in m_Soldiers) { ShipPutInfo newItem = new ShipPutInfo(); newItem.Copy(item); m_BackupSoldiers.Add(newItem); } m_BackupRoomBuildings.Clear(); foreach (ShipPutInfo item in m_RoomBuildings) { ShipPutInfo newItem = new ShipPutInfo(); newItem.Copy(item); m_BackupRoomBuildings.Add(newItem); } m_BackupStairBuildings.Clear(); foreach (ShipPutInfo item in m_StairBuildings) { ShipPutInfo newItem = new ShipPutInfo(); newItem.Copy(item); m_BackupStairBuildings.Add(newItem); } m_BackupBlackScienceID = BlackScienceID; }
/// <summary> /// 创建船体骨架 /// </summary> private static ShipCanvasInfo GetShipBodyMap() { List <StairInfo> lStair = new List <StairInfo>(); CmCarbon.GetStairInfo(ref lStair); ShipCanvasInfo Info = new ShipCanvasInfo(); Info.Copy(CmCarbon.GetDefenseMap()); List <Int2> lCutMapPoint = new List <Int2> (); foreach (StairInfo I in lStair) { //裁剪掉上层 lCutMapPoint.Add(new Int2(I.Up.Unit / MapGrid.m_UnitRoomGridNum, I.Up.Layer)); } Info.SetStairMap(lCutMapPoint, XYmode.Save2Edit); return(Info); }