Example #1
0
    // Use this for initialization
    void Start()
    {
        starSprite  = starChild.GetComponent <UISprite>();
        shineSprite = shineChild.GetComponent <UISprite>();
        shineLogic  = shineChild.GetComponent <Shine>();
        this.SetNormal();
        // Set EventController
        GameObject     controller = GameObject.Find("UI Root/GameController");
        UIEventTrigger trigger    = this.gameObject.GetComponent <UIEventTrigger>();
        EventDelegate  eventDel   = new EventDelegate(controller.GetComponent <EventController>(), "OnStarTouched");

        eventDel.parameters[0] = new EventDelegate.Parameter(this, "gameObject");
        trigger.onClick.Add(eventDel);
    }
Example #2
0
        private static void Spellbook_OnCastSpell(Spellbook sender, SpellbookCastSpellEventArgs args)
        {
            return;

            if (sender != null && sender.Owner != null && sender.Owner.IsMe && args.Slot == SpellSlot.E && (Variables.Orbwalker.ActiveMode == Orbwalking.OrbwalkingMode.Combo))
            {
                if (!(args.Target is Obj_AI_Hero))
                {
                    args.Process = false;
                    return;
                }

                if (GetCondemnTarget(ObjectManager.Player.ServerPosition).IsValidTarget())
                {
                    if (!Shine.GetTarget(ObjectManager.Player.ServerPosition).IsValidTarget())
                    {
                        args.Process = false;
                    }
                }
            }
        }
        public static Obj_AI_Base GetCondemnTarget(Vector3 fromPosition)
        {
            switch (MenuExtensions.GetItemValue <StringList>("dz191.vhr.misc.condemn.condemnmethod").SelectedIndex)
            {
            case 0:
                //VH Revolution
                return(VHRevolution.GetTarget(fromPosition));

            case 1:
                //VH Reborn
                return(VHReborn.GetTarget(fromPosition));

            case 2:
                //Marksman / Gosu
                return(Marksman.GetTarget(fromPosition));

            case 3:
                //Shine#
                return(Shine.GetTarget(fromPosition));
            }
            return(null);
        }
Example #4
0
        public static Obj_AI_Base GetCondemnTarget(Vector3 fromPosition)
        {
            switch (MenuGenerator.miscMenu["dz191.vhr.misc.condemn.condemnmethod"].Cast <ComboBox>().CurrentValue)
            {
            case 0:
                //VH Revolution
                return(VHRevolution.GetTarget(fromPosition));

            case 1:
                //VH Reborn
                return(VHReborn.GetTarget(fromPosition));

            case 2:
                //Marksman / Gosu
                return(VayneHunter_Reborn.Skills.Condemn.Methods.Marksman.GetTarget(fromPosition));

            case 3:
                //Shine#
                return(Shine.GetTarget(fromPosition));
            }
            return(null);
        }
Example #5
0
 // Use this for initialization
 void Start()
 {
     shine = gameObject.transform.Find("SpriteShine").gameObject.GetComponent <Shine>();
     shine.StartShine();
 }
Example #6
0
 void Start()
 {
     instance       = this;
     shine          = GetComponent <Shine>();
     expandCollider = GetComponent <ExpandCollider>();
 }
Example #7
0
 // Use this for initialization
 void Start()
 {
     rotate_angle = 18.0f;
     now_rotation = new Quaternion(0, 0, 25, 1);
     shine        = GameObject.Find("Shine").GetComponent <Shine>();
 }