// Use this for initialization void Start() { starSprite = starChild.GetComponent <UISprite>(); shineSprite = shineChild.GetComponent <UISprite>(); shineLogic = shineChild.GetComponent <Shine>(); this.SetNormal(); // Set EventController GameObject controller = GameObject.Find("UI Root/GameController"); UIEventTrigger trigger = this.gameObject.GetComponent <UIEventTrigger>(); EventDelegate eventDel = new EventDelegate(controller.GetComponent <EventController>(), "OnStarTouched"); eventDel.parameters[0] = new EventDelegate.Parameter(this, "gameObject"); trigger.onClick.Add(eventDel); }
private static void Spellbook_OnCastSpell(Spellbook sender, SpellbookCastSpellEventArgs args) { return; if (sender != null && sender.Owner != null && sender.Owner.IsMe && args.Slot == SpellSlot.E && (Variables.Orbwalker.ActiveMode == Orbwalking.OrbwalkingMode.Combo)) { if (!(args.Target is Obj_AI_Hero)) { args.Process = false; return; } if (GetCondemnTarget(ObjectManager.Player.ServerPosition).IsValidTarget()) { if (!Shine.GetTarget(ObjectManager.Player.ServerPosition).IsValidTarget()) { args.Process = false; } } } }
public static Obj_AI_Base GetCondemnTarget(Vector3 fromPosition) { switch (MenuExtensions.GetItemValue <StringList>("dz191.vhr.misc.condemn.condemnmethod").SelectedIndex) { case 0: //VH Revolution return(VHRevolution.GetTarget(fromPosition)); case 1: //VH Reborn return(VHReborn.GetTarget(fromPosition)); case 2: //Marksman / Gosu return(Marksman.GetTarget(fromPosition)); case 3: //Shine# return(Shine.GetTarget(fromPosition)); } return(null); }
public static Obj_AI_Base GetCondemnTarget(Vector3 fromPosition) { switch (MenuGenerator.miscMenu["dz191.vhr.misc.condemn.condemnmethod"].Cast <ComboBox>().CurrentValue) { case 0: //VH Revolution return(VHRevolution.GetTarget(fromPosition)); case 1: //VH Reborn return(VHReborn.GetTarget(fromPosition)); case 2: //Marksman / Gosu return(VayneHunter_Reborn.Skills.Condemn.Methods.Marksman.GetTarget(fromPosition)); case 3: //Shine# return(Shine.GetTarget(fromPosition)); } return(null); }
// Use this for initialization void Start() { shine = gameObject.transform.Find("SpriteShine").gameObject.GetComponent <Shine>(); shine.StartShine(); }
void Start() { instance = this; shine = GetComponent <Shine>(); expandCollider = GetComponent <ExpandCollider>(); }
// Use this for initialization void Start() { rotate_angle = 18.0f; now_rotation = new Quaternion(0, 0, 25, 1); shine = GameObject.Find("Shine").GetComponent <Shine>(); }