private static void StepLightAndPlay() { if (intensityState && reflectCount < 60) { switch (KK_FBIOpenUp.nowGameMode) { case KK_FBIOpenUp.GameMode.Studio: studioLightInfo.intensity += (intensityTo - intensityFrom) / 60; studioLightCalc.Invoke("Reflect"); break; case KK_FBIOpenUp.GameMode.FreeH: freeHLight.intensity += (intensityTo - intensityFrom) / 60; break; case KK_FBIOpenUp.GameMode.Maker: makerLight.intensity += (intensityTo - intensityFrom) / 60; break; } reflectCount++; } else { Logger.LogDebug($"At Step: {step}"); switch (step) { case 0: //消滅圖片 if (null != shiftPicture.Transform.parent.gameObject) { GameObject.Destroy(shiftPicture.Transform.parent.gameObject); shiftPicture.image = null; shiftPicture.video = null; shiftPicture = null; } break; case 1: //由中間移動到左邊 shiftPicture.targetPosition = new Vector3(0 - (shiftPicture.Width / 2), Screen.height / 2); stepSet(0); break; case 2: //由中間移動到右邊 shiftPicture.targetPosition = new Vector3(Screen.width + shiftPicture.Width / 2, Screen.height / 2); stepSet(0); break; case 10: //將角色全部替換 //加亮角色光 reflectCount = 0; ToggleFlashLight(true); stepAdd(); break; case 11: intensityState = false; Patches.ChangeAllCharacters(false); reflectCount = 0; ToggleFlashLight(false); stepAdd(); break; case 12: intensityState = false; if (!ChangeWithoutShiftPicture) { stepSet(1); } else { ChangeWithoutShiftPicture = false; stepSet(0); } break; case 20: //將角色換回 //加亮角色光 reflectCount = 0; ToggleFlashLight(true); stepAdd(); break; case 21: intensityState = false; Patches.ChangeAllCharacters(true); reflectCount = 0; ToggleFlashLight(false); stepAdd(); break; case 22: intensityState = false; if (!ChangeWithoutShiftPicture) { stepSet(2); } else { ChangeWithoutShiftPicture = false; stepSet(0); } break; } void stepAdd() { step++; } void stepSet(int st) { step = st; } } }
/// <summary> /// 繪製轉場圖片 /// </summary> /// <param name="_step">繪製完後要進入的腳本位置</param> /// <param name="sceneName">Scene名稱</param> private static void DrawSlidePic(int _step) { GameObject parent; switch (KK_FBIOpenUp.nowGameMode) { case KK_FBIOpenUp.GameMode.Studio: parent = GameObject.Find("StudioScene/Canvas Main Menu"); break; case KK_FBIOpenUp.GameMode.MainGame: parent = GameObject.Find("ActionScene/UI/ActionMenuCanvas/ModeAnimation"); break; case KK_FBIOpenUp.GameMode.Maker: parent = GameObject.Find("CustomScene/CustomRoot/FrontUIGroup/CustomUIGroup/CvsCoordinateType/redBagBtn"); break; //FreeH死都不成功,放棄 //case KK_FBIOpenUp.GameMode.FreeH: // parent = GameObject.Find("CommonSpace"); // break; default: parent = GameObject.FindObjectsOfType <GameObject>()[0]; //Not tested break; } GameObject gameObject = new GameObject(); gameObject.transform.SetParent(parent.transform, false); gameObject.SetActive(false); if (null != shiftPicture) { GameObject.Destroy(shiftPicture.Transform.parent.gameObject); shiftPicture.image = null; shiftPicture.video = null; shiftPicture = null; } shiftPicture = new ShiftPicture(); //如果影片不存在,用熊吉代替 bool noVideoFallback = _step == 20 && null == KK_FBIOpenUp.videoPath; if (noVideoFallback) { _step = 2; } switch (_step) { case 1: //小學生真是太棒了 shiftPicture.type = ShiftPicture.Type.picture; shiftPicture.image = UIUtility.CreateImage("", gameObject.transform, Extension.Extension.LoadNewSprite("KK_FBIOpenUp.Resources.saikodaze.jpg", 800, 657)); shiftPicture.image.rectTransform.sizeDelta = new Vector2(Screen.height / 1.5f * 800 / 657, Screen.height / 1.5f); Right2Center(); break; case 2: //熊吉逮捕 shiftPicture.type = ShiftPicture.Type.picture; shiftPicture.image = UIUtility.CreateImage("", gameObject.transform, Extension.Extension.LoadNewSprite("KK_FBIOpenUp.Resources.Kumakichi.jpg", 640, 480)); shiftPicture.image.rectTransform.sizeDelta = new Vector2(Screen.height / 1.5f * 640 / 480, Screen.height / 1.5f); Left2Center(); break; case 10: //幼女退光線 shiftPicture.type = ShiftPicture.Type.picture; shiftPicture.image = UIUtility.CreateImage("", gameObject.transform, Extension.Extension.LoadNewSprite("KK_FBIOpenUp.Resources.beam.png", 700, 700)); shiftPicture.image.rectTransform.sizeDelta = new Vector2(Screen.height / 1.25f, Screen.height / 1.25f); Right2Center(); break; case 20: //FBI Open Up影片 shiftPicture.type = ShiftPicture.Type.video; shiftPicture.video = UIUtility.CreateRawImage("", gameObject.transform); shiftPicture.video.rectTransform.sizeDelta = new Vector2(Screen.height / 1.5f, Screen.height / 1.5f); UnityEngine.Video.VideoPlayer videoPlayer = gameObject.AddComponent <UnityEngine.Video.VideoPlayer>(); AudioSource audioSource = gameObject.AddComponent <AudioSource>(); videoPlayer.playOnAwake = false; audioSource.playOnAwake = false; videoPlayer.renderMode = UnityEngine.Video.VideoRenderMode.APIOnly; //videoPlayer.url= "../UserData/audio/FBI.mp4"; videoPlayer.url = KK_FBIOpenUp.videoPath; //Set Audio Output to AudioSource videoPlayer.audioOutputMode = UnityEngine.Video.VideoAudioOutputMode.AudioSource; //Assign the Audio from Video to AudioSource to be played videoPlayer.EnableAudioTrack(0, true); videoPlayer.SetTargetAudioSource(0, audioSource); Logger.LogDebug($"{videoPlayer.url}"); videoPlayer.isLooping = true; //先把他移到螢幕外啟用,否則未啟用無法Prepare,而直接啟用會出現白色畫面 shiftPicture.Transform.position = new Vector3(-2 * Screen.width, Screen.height / 2); gameObject.SetActive(true); videoPlayer.Prepare(); videoPlayer.prepareCompleted += (source) => { ///TODO 這實際上沒有辦法真的catch到錯誤,待修 if (videoPlayer.texture == null) { Logger.LogError("Video not found"); GameObject.Destroy(shiftPicture.Transform.parent.gameObject); shiftPicture.video = null; shiftPicture = null; _step = 0; return; } shiftPicture.video.texture = videoPlayer.texture; videoTimer = 2; videoPlayer.Play(); audioSource.Play(); //影片太大聲QQ audioSource.volume = KK_FBIOpenUp.videoVolume; Left2Center(); }; break; } //如果影片不存在,用熊吉代替 if (noVideoFallback) { _step = 20; } step = _step; Logger.LogDebug("Draw Slide Pic"); void Right2Center() { //Right To Center shiftPicture.Transform.position = new Vector3(Screen.width + shiftPicture.Width / 2, Screen.height / 2); shiftPicture.targetPosition = new Vector3(Screen.width / 2, Screen.height / 2); gameObject.SetActive(true); } void Left2Center() { //Left To Center shiftPicture.Transform.position = new Vector3(-1 * (Screen.width + shiftPicture.Width / 2), Screen.height / 2); shiftPicture.targetPosition = new Vector3(Screen.width / 2, Screen.height / 2); gameObject.SetActive(true); } }