private void ShieldMe() { shielded = true; ShieldedBar.SetActive(true); if (Prayer) { prayercharges = 1; } Soundmanager.instance.PlaySoundOneShot(Soundmanager.instance.SpellAir, .5f); }
private void Unshield() { shielded = false; ShieldedBar.SetActive(false); UiController.SendMessage("ShieldEnded"); prayercharges = 1; }