Example #1
0
    private void FixedUpdate()
    {
        if (collidedShield)
        {
            gameObject.layer = LayerMask.NameToLayer("BlownEnemy");
            isBlown          = true;
            var wallLayer = LayerMask.NameToLayer("Wall");
            if (collisions.Contains(wallLayer))
            {
                if (health > 0.0f)
                {
                    ApplyDamage();
                }
            }
        }
        else
        {
            isBlown          = false;
            gameObject.layer = LayerMask.NameToLayer("Enemy");
        }

        onFixedUpdated();
        collidedShield = null;
        collisions.Clear();
    }
Example #2
0
 private void OnCollisionStay(Collision collision)
 {
     collisions.Add(collision.gameObject.layer);
     if (IsRadiateShield(collision.gameObject))
     {
         collidedShield = collision.gameObject.GetComponent <ShieldCore>();
     }
 }
Example #3
0
    void ShotReady()
    {
        if (Input.GetMouseButtonDown(0) && _core.energySystem.energy >= _shotCost)
        {
            _holdedShield = Instantiate(_shieldPrefab);
            _holdedShield.transform.position = transform.position + transform.forward * _distance + transform.up * _height;

            _shieldCore = _holdedShield.GetComponent <ShieldCore>();
            _shieldCore.destroySystem.isLock  = true;
            _shieldCore.movementSystem.isLock = true;

            _isHolding = true;
            _core.energySystem.energy -= _shotCost;
            _state = Hold;

            _core.movementSystem.dashLock = true;
            _core.energySystem.isLock     = true;
        }
    }
Example #4
0
 private void Awake()
 {
     _core = GetComponent <ShieldCore>();
     transform.localScale = new Vector3(_minScale, transform.localScale.y, transform.localScale.z);
 }