void Start() { startingLife = player.GetComponent <PlayerStats>().getMaxHealth(); // Accesam viata maxima a player-ului din scriptul PlayerStats currentLife = startingLife; // Egalam viata curenta cu cea maxima pentru inceput healthBar.SetMaxHealth(startingLife); // Setam bara de UI Health sa fie plina (cat viata maxima) healthNumberText.text = currentLife.ToString() + " / " + startingLife.ToString(); // Afisam in bara si viata in text pentru o claritate mai buna startingShield = 100; currentShield = startingShield; shieldBar.SetMaxShield(startingShield); shieldNumberText.text = currentShield.ToString() + "/" + startingShield.ToString(); }
public void EngageShield() { playerShield = player.GetComponent <PlayerHealth>().GetShield(); shieldBar.SetMaxShield(100); player.GetComponent <PlayerHealth>().SetCurrentShield(100); shieldBar.gameObject.SetActive(true); areShieldsUp = true; }
public void ShieldPowerUp() { if (Input.GetKeyDown(KeyCode.C) && shieldStack > 0) { currentShield = maxShield; shieldBar.SetMaxShield(maxShield); go = Instantiate(shieldPrefab, transform.position, transform.rotation); go.transform.parent = this.transform; shieldStack -= 1; } }
void Start() { currentXP = 0; XPBar.SetMaxXP(MaxXP); currentStamina = MaxStamina; staminaBar.SetMaxStamina(MaxStamina); currentHealth = maxHealth; healthBar.SetMaxhealth(maxHealth); currentShield = MaxShield; shieldbar.SetMaxShield(MaxShield); gold = 0; }
void Start() { r = this.GetComponent <Rigidbody2D>(); shield.SetActive(false); maxShield = 80; currentShield = maxShield; health.SetMaxHealth(100); typeWeapon.Add("Normal"); healthBar.SetMaxHealth(health.GetMaxHealth()); sh.SetMaxShield(maxShield); projectile.GetComponent <Projectile>().changeColor(0); }
// Start is called before the first frame update void Start() { // Cursor.lockState = CursorLockMode.Locked; StartGameAud.Play(); Round = 1; Kills = 0; Health = MaxHealth; healthBar.SetMaxHealth(Health); ShieldBar.SetMaxShield(MaxShield); //Shield -= 100; ShieldBar.SetShield(Shield); Damage = 20; OnSword = BladeofLight; BladeofLight.SetActive(true); //OnSword = Sword.Find("SwordStarter"); }