public static bool SprintEverywhere(float x, float y) { if (Me.PrimaryResource < 20) { Warcry.Use(); } while (Sherpa.GetDistance(x, y) > 10) { if (Sherpa.GetDistance(x, y) > 30 && Sprint.IsAvailableNow() && Sherpa.GetData(() => Me.PrimaryResource) >= 20) { Sprint.Use(); Thread.Sleep(350); } else { Sherpa.Walk(x, y); } } return(true); }
public static bool MoveSuperFuckingFast(float x, float y) { while (Sherpa.GetDistance(x, y) > 10) { if (Sherpa.GetDistance(x, y) > 50 && Vault.IsAvailableNow() && Sherpa.GetData(() => Me.SecondaryResource) > 22) { Vault.Use(x, y); Thread.Sleep(350); } else if (Sherpa.GetDistance(x, y) > 30 && SmokeScreen.IsAvailableNow()) { SmokeScreen.Use(); Sherpa.Walk(x, y); } else { Sherpa.Walk(x, y); } } return(true); }