public void GetStockFromShelf(ShelfContainer shelf)
    {
        StockTypes stockType = shelf.ShelfStockType;
        int        amount    = shelf.GetStock();

        if (amount != 0)
        {
            GameObject newItem = Object.Instantiate(stateMachine.mapManager.GetStockTypePrefab(stockType)) as GameObject;
            EquipItem(newItem.transform);
        }
    }
Example #2
0
    public void GetStockFromShelf(ShelfContainer shelf)
    {
        StockTypes stockType = shelf.ShelfStockType;
        int        amount    = shelf.GetStock();

        if (amount == 0)
        {
            return;
        }

        GameObject newItem = Instantiate(mapManager.GetStockTypePrefab(stockType));

        EquipItem(newItem.transform);
    }