public void OnSpawn() { transform.position = Vector3.MoveTowards(transform.position, targetStartPosition, entranceSpeed * Time.deltaTime); if (transform.position == targetStartPosition) { bossState = SheepBossState.ON_HOLD_POSITION; ArrivedToPosition_Event(); } }
private void OnHoldPosition() { timer += Time.deltaTime; if (timer >= holdPositionForSeconds) { bossState = SheepBossState.ON_ATTACK; canTakeDamage = true; timer = 0; } }
public void OnAttack() { UpdateShooting(); UpdateMovement(); if (health <= 0) { bossState = SheepBossState.KILLED; AudioManager.Instance.PlayAudioClip(onKilledSound); } }
public override void Start() { base.Start(); targetStartPosition = new Vector3(transform.position.x, transform.position.y - verticalDistanceToTravel, transform.position.z); player = FindObjectOfType <PlayerSlimy>(); timer = 0; canTakeDamage = false; bossState = SheepBossState.ON_SPAWN; AudioManager.Instance.PlayAudioClip(onSpawnSound); }