/// <summary>
        ///
        /// </summary>
        /// <param name="pointer">
        /// </param>
        internal static unsafe PhysicalDeviceShaderDrawParametersFeatures MarshalFrom(SharpVk.Interop.PhysicalDeviceShaderDrawParametersFeatures *pointer)
        {
            PhysicalDeviceShaderDrawParametersFeatures result = default(PhysicalDeviceShaderDrawParametersFeatures);

            result.ShaderDrawParameters = pointer->ShaderDrawParameters;
            return(result);
        }
 /// <summary>
 ///
 /// </summary>
 /// <param name="pointer">
 /// </param>
 internal unsafe void MarshalTo(SharpVk.Interop.PhysicalDeviceShaderDrawParametersFeatures *pointer)
 {
     pointer->SType = StructureType.PhysicalDeviceShaderDrawParametersFeatures;
     pointer->Next  = null;
     pointer->ShaderDrawParameters = this.ShaderDrawParameters;
 }