Example #1
0
        // Use this for initialization
        public void Build()
        {
            List <Triangle3> triangles = new List <Triangle3>();
            // Get all the triangle provider components attached to this game object
            var triangleProviders = GetComponents <NavigationTriangleProvider>();

            foreach (var triangleProvider in triangleProviders)
            {
                triangleProvider.AddNavTriangles(triangles);
            }

            if (triangles.Count == 0)
            {
                // No geometry exists. Cannot create
                Debug.Log("No geometry has been added to the nav mesh");
                return;
            }

            //use the default generation settings
            var settings = SharpNav.NavMeshGenerationSettings.Default;

            settings.AgentHeight = agentHeight;
            settings.AgentRadius = agentRadius;
            settings.MaxClimb    = agentClimbHeight;
            settings.CellSize    = cellSize;
            navMesh = SharpNav.NavMesh.Generate(triangles, settings, out polyMesh, out polyMeshDetail);

            SharpNav.TiledNavMesh tiledMesh = navMesh;
            navMeshQuery = new SharpNav.NavMeshQuery(tiledMesh, 2048);
            crowd        = new Crowd(maxCrowdAgents, agentRadius, ref tiledMesh);

            BuildVisualization();
        }
Example #2
0
        static void TestNavmesh(SharpNav.TiledNavMesh tmesh)
        {
            // Azeroth 28 28 / Deathknell (wow-style coordinates)
            // Outside church: 1843,734 1604,214 94,55994
            // Inside church: 1844,074 1642,581 97,62832
            // Outside spawn: 1672,226 1662,989 139,2343
            // Inside spawn: 1665,264 1678,277 120,5302
            // Outside cave: 2051,3 1807,121 102,5225
            // Inside cave: 2082,813 1950,718 98,04765
            // Outside house: 1861,465 1582,03 92,79533
            // Upstairs house: 1859,929 1560,804 99,07755

            var query = new SharpNav.NavMeshQuery(tmesh, 65535);

            var extents = new SharpNav.Vector3(2.5f, 2.5f, 2.5f);

            // WoW(X, Y, Z) -> SharpNav(Y, Z, X) -- or so I think :-----D
            var posStart = new SharpNav.Vector3(1662.9f, 139.2f, 1672.2f); // Outside spawn
            var posEnd   = new SharpNav.Vector3(1678.3f, 120.5f, 1665.3f); // Inside spawn

            SharpNav.Vector3 aStartPos;
            int snRef;

            if (!query.FindNearestPoly(ref posStart, ref extents, out snRef, out aStartPos))
            {
                Console.WriteLine("No start poly");
            }

            //SharpNav.Vector3 rPos;
            //int rRef;
            //if (!query.FindRandomPoint(out rRef, out rPos))
            //    Console.WriteLine("No end poly");

            SharpNav.Vector3 aEndPos;
            int enRef;

            if (!query.FindNearestPoly(ref posEnd, ref extents, out enRef, out aEndPos))
            {
                Console.WriteLine("No end poly");
            }

            var path = new List <int>();

            if (!query.FindPath(snRef, enRef, ref aStartPos, ref aEndPos, path))
            {
                Console.WriteLine("No path");
            }

            //if (!query.FindStraightPath(posStart, posEnd, path.ToArray(), path.Count))
            //    return;
        }
Example #3
0
        public Zone(uint id, string zoneName, ushort regionId, string classPath, ushort bgmDay, ushort bgmNight, ushort bgmBattle, bool isIsolated, bool isInn, bool canRideChocobo, bool canStealth, bool isInstanceRaid, bool loadNavMesh = false)
            : base(id, zoneName, regionId, classPath, bgmDay, bgmNight, bgmBattle, isIsolated, isInn, canRideChocobo, canStealth, isInstanceRaid)
        {
            if (loadNavMesh)
            {
                try
                {
                    tiledNavMesh = utils.NavmeshUtils.LoadNavmesh(tiledNavMesh, zoneName + ".snb");
                    navMeshQuery = new SharpNav.NavMeshQuery(tiledNavMesh, 100);

                    if (tiledNavMesh != null && tiledNavMesh.Tiles[0].PolyCount > 0)
                    {
                        Program.Log.Info($"Loaded navmesh for {zoneName}");
                    }
                }
                catch (Exception e)
                {
                    Program.Log.Error(e.Message);
                }
            }
        }