public static void AddEventTrigger(GameObject go, EventTriggerType eventTriggerType, LuaFunction luaFunc, LuaRef self) { if (go == null || luaFunc == null) { return; } CacheLuaFunction(go, luaFunc); UnityAction <BaseEventData> click = (data) => { luaFunc.Call(self, go, data); }; EventTrigger.Entry eventTrigger = new EventTrigger.Entry(); eventTrigger.eventID = eventTriggerType; eventTrigger.callback.AddListener(click); EventTrigger trigger = go.GetComponent <EventTrigger>(); if (trigger == null) { trigger = go.AddComponent <EventTrigger>(); } for (int i = 0; i < trigger.triggers.Count; ++i) { if (trigger.triggers[i].eventID == eventTriggerType) { return; } } trigger.triggers.Add(eventTrigger); }
public static void ScrollRectListener(ScrollRect sr, LuaFunction func, LuaRef self) { CacheLuaFunction(sr, func); sr.onValueChanged.AddListener((vc2) => { func.Call(self, vc2); }); }
public static void InputFieldEndEdit(InputField inputfield, LuaFunction func, LuaRef self) { CacheLuaFunction(inputfield, func); inputfield.onEndEdit.RemoveAllListeners(); inputfield.onEndEdit.AddListener((val) => { func.Call(self, val); }); }
public static void ScrollbarListener(Scrollbar scrollbar, LuaFunction func, LuaRef self) { CacheLuaFunction(scrollbar, func); scrollbar.onValueChanged.RemoveAllListeners(); scrollbar.onValueChanged.AddListener((val) => { func.Call(self, val); }); }
public static void ToggleListener(Toggle toggle, LuaFunction func, LuaRef self) { CacheLuaFunction(toggle, func); toggle.onValueChanged.RemoveAllListeners(); toggle.onValueChanged.AddListener((val) => { func.Call(self, val); }); }
public static void DropdownListener(Dropdown dropdown, LuaFunction func, LuaRef self) { CacheLuaFunction(dropdown, func); dropdown.onValueChanged.RemoveAllListeners(); dropdown.onValueChanged.AddListener((val) => { func.Call(self, val); }); }
public static void ButtonListener(Button btn, LuaFunction luaFunc, LuaRef self) { CacheLuaFunction(btn, luaFunc); btn.onClick.AddListener(() => luaFunc.Call(self)); }
public static void AddClick(GameObject go, LuaFunction luaFunc, LuaRef self) { CacheLuaFunction(go, luaFunc); go.GetComponent <Button>().onClick.AddListener(() => luaFunc.Call(self, go)); }