Example #1
0
        private void ProcessRotationDrag()
        {
            if (m_activeAxis == EGizmoAxis.None)
            {
                return;
            }

            if (m_activeAxisList.Count <= 0)
            {
                return;
            }

            Matrix viewProj = m_frameViewInfo.ViewMatrix * m_frameViewInfo.ProjectionMatrix;

            SharpDX.Vector2 mouseDelta = new SharpDX.Vector2(Input.GetNativeAxisValue(EInputAxis.MouseX), -Input.GetNativeAxisValue(EInputAxis.MouseY));
            SharpDX.Vector2 screenAxis = (SharpDX.Vector2)Vector3.TransformNormal(m_rotationDragAxis, viewProj);
            screenAxis.Normalize();

            float deltaMove = -SharpDX.Vector2.Dot(mouseDelta, screenAxis) * RotationSpeed;

            m_totalAngleDelta += deltaMove;

            float snappedAngle = m_totalAngleDelta;

            if (AngleSnap > 0.0f)
            {
                snappedAngle = m_totalAngleDelta - m_totalAngleDelta % AngleSnap;
            }

            Quaternion deltaRotation = Quaternion.RotationAxis(m_activeAxisList[0], snappedAngle);

            m_controlledTransform.SetWorldRotation(deltaRotation * m_originalRotation);
        }
Example #2
0
        private void ProcessScaleDrag()
        {
            if (m_activeAxis == EGizmoAxis.None)
            {
                return;
            }

            if (m_activeAxisList.Count <= 0)
            {
                return;
            }

            Matrix viewProj = m_frameViewInfo.ViewMatrix * m_frameViewInfo.ProjectionMatrix;

            SharpDX.Vector2 mouseDelta = new SharpDX.Vector2(Input.GetNativeAxisValue(EInputAxis.MouseX), -Input.GetNativeAxisValue(EInputAxis.MouseY));
            SharpDX.Vector2 screenAxis;

            switch (m_activeAxisList.Count)
            {
            case 1:
                screenAxis = (SharpDX.Vector2)Vector3.TransformNormal(m_activeAxisList[0], viewProj);
                break;

            case 2:
                screenAxis = (SharpDX.Vector2)Vector3.TransformNormal(m_activeAxisList[0] + m_activeAxisList[1], viewProj);
                break;

            case 3:
                screenAxis = new SharpDX.Vector2(0.5f, 0.5f);
                break;

            default:
                throw new ArgumentOutOfRangeException();
            }

            screenAxis.Normalize();

            float deltaMove = SharpDX.Vector2.Dot(mouseDelta, screenAxis) * ScaleSpeed * m_scaleSizeFactor;

            m_totalScaleDelta += deltaMove;

            float snappedDelta = m_totalScaleDelta;

            if (ScaleSnap > 0.0f)
            {
                snappedDelta = m_totalScaleDelta - m_totalScaleDelta % AngleSnap;
            }

            m_controlledTransform.SetWorldScale(m_originalScale + m_scaleAxis * snappedDelta);
        }